Spoiler Warning 3×13: Are we There Yet?

By Shamus Posted Tuesday Oct 12, 2010

Filed under: Spoiler Warning 118 comments

Hello, person from the future. This space used to have an embed from the video hosting site Viddler. The video is gone now. If you want to find out why and laugh at Viddler in the process, you can read the entire silly story for yourself.

At any rate, the video is gone. Sorry. On the upside, we're gradually re-posting these old videos to YouTube. Check the Spoiler Warning page to see the full index.

Wow. Is that anger? Bitterness? Cursing game developers? Did we switch back to Fallout 3 when I wasn’t looking.

Next episode is the finale.

 


From The Archives:
 

118 thoughts on “Spoiler Warning 3×13: Are we There Yet?

  1. Entropy says:

    Video is private.

    1. jdaubenb says:

      So, how about that MineCraft?

      1. Fenix says:

        Good game.
        Should have a Twenty Sided server when SMP gets finished.

        1. Gale says:

          A Twenty-Sided Minecraft server is an excellent idea. Don’t know why it hasn’t been suggested before.

        2. Rosseloh says:

          Doesn’t even need to be after SMP gets finished. Let’s do it now!

          I’ll pitch in, if we can get something going. But I’m no good at server setup/admin so I probably shouldn’t be the one to start it.

          Also, heh, finally, Shamus. Join the party……..

        3. acronix says:

          As long as there´s a huge sign of “No Griefing Allowed!”.

      2. krellen says:

        I blame Minecraft.

      3. Factoid says:

        Count me in. I haven’t tried multiplayer minecraft yet. I can’t imagine it would take much of a server to host it.

    2. KremlinLaptop says:

      Right, on my to do list is to break in to Shamus’ house only so I can put a post-it note on his monitor reminding him to FIRST set the video to public and THEN post it on the blog.

      1. Tse says:

        Better yet, take his phone number and call him a number of times before he has uploaded the video.(20 times a day would suffice)

    3. CTrees says:

      Again? Really?

      (ignore that I’m at work and can’t watch it here anyway; all the cool kids complain about the videos being private, so I thought I should, too)

      1. Irridium says:

        Its nice to feel popular.

    4. Jarenth says:

      Private video is private.

      1. Daemian Lucifer says:

        And wrong privileges are wrong.

      2. Factoid says:

        A tautological statement is tautological.

        1. Stupidguy12 says:

          And potatoes are delicious.

        2. Jon Ericson says:

          I find this line of reasoning valid, yet unpersuasive.

        3. Nyaz says:

          Yo dawg, your video is-… actually, no I won’t go there.

        4. acronix says:

          I think we just stepped with secret agents of Tautology Club.

    5. Tzeneth says:

      And it’s the final episode of the season too. Also, can we request new titles every episode next season. Please. We’ll even be willing to probably come up with them for you if we have to because that’s something that was always enjoyable the first 2 seasons. Otherwise we will find you and pun you to death or at least that’s what the buzz is ;)

      1. Irridium says:

        I’ve been coming up with titles the past few episodes.

        Someone’s got to do it…

      2. Entropy says:

        actually, it says ‘next episode is finale’. so yeah.

    6. Daemian Lucifer says:

      Well,at least the title of the episode is fitting,since everyone here is asking “Is it public yet”?

      1. Chuck says:

        Usually he’s faster about fixing the viewing priviledges.

        Hopefully it’ll be fixed by the time I can actually watch this.

    7. Irridium says:

      Tensions are wearing thin. Lets hope some robot doesn’t start killing everybody!

      1. HAL says:

        Too late.

        I’m afraid I can’t let you continue like this Shamus.

        *bzzzzt*

  2. Stupidguy12 says:

    Still private. Somebody’s going on a killing spree for this. At least Reginald would, IF I COULD SEE THE EPISODE!

  3. mixmastermind says:

    This is a really meta-fictional episode of Spoiler Warning.

    You see, by having us not be able to watch the episode, they show a critique of the game as a whole: it’s unworthy of even being seen.

    It’s quite clever, really.

    1. Sigilis says:

      One man’s clever is another man’s realization that Spoiler Warning has become an addiction…

      1. Drexer says:

        The thing for me is that to dimish my computer use while studying I try to watch Spoiler Warning at my mid-afternoon snack break. And now Shamus has twarthed my routine.

        Of course the addiction explanation is fine too, seeing as I’m still here waiting around for it and all my cookies have been eaten already.

        Oh wait, three left. Who wants some?

        1. Daemian Lucifer says:

          COOOOOKIEES!

          Also,Im not addicted,I can quit whenever I want!Seriously!

      2. MrWhales says:

        I would be addicted if I could stand this game anymore. They have made me want to snap my CD in two, but it also has Oblivion on it, which i kinda like.

        Only a slight masochistic urge lets me continue.

  4. Daemian Lucifer says:

    23 comments in an hour(24 with this one),and the episode isnt even showing yet.If we continue like this,well surpass the number of comments in the last one.

    1. sleepyfoo says:

      I like how it’s 46 (to be 47) and the comment text is “46 comments? This post wasn’t even all that interesting.” When this post is currently literally nothing.

      I look forward to being able to see this ep, and the next one.

      Peace : )

  5. SteveDJ says:

    Can’t you all see the episode? It plays for me — I’m on 30+ minutes of the title screen showing “Wrong viewing privileges”…, and counting. Shamus, you’ve really outdone yourself on this one – such a long opening title sequence… I sure hope my patience pays off…

    :-)

    1. Tzeneth says:

      Actually, it’s at this point that Bioshock goes into its surrealist faze to pad the story out farther. You may think that’s a title sequence but it’s actually gameplay footage

      1. Jarenth says:

        Must’ve been patched out in the version I was playing, then.

    2. Jordan says:

      Whereas I just get it to play for a short time before ending and showing me an advertisement even though there is clearly most of the episode left. Thankfully I have a flv downloader plugin, now hopefully it will download fully before I’m forced to get my rage on.

  6. mumakil says:

    Can we ask for repayment for the time lost waiting for our fix…. (I mean a hilarious show that we are not at all addicted to.) to appear im sure the name of the next spoiler warning game can be counted as a good enough repayment. :P

    1. Factoid says:

      I’ve got 10 bucks on Deus Ex.

      1. Sigilis says:

        So they can pick apart every conspiracy and tranq every person from start to finish, I’d watch that.

        1. Factoid says:

          I think it would be pretty hilarious to watch Josh try to go ONE episode without killing anything. Reginald Cuftbert III would probably explode from the build-up of murderous rage.

          1. Velkrin says:

            Apparently it’s possible to go through the entire game and only kill 2 people. You can also apparently avoid killing those two people.

            Not that Reginald “J.C.” Cuftbert-Denton would take this approach. He might however use the method involving tricking your older brother into following you off the docks, which prompts him to go into a rage and murder everyone he sees while trying to give you a lecture about how you shouldn’t kill people.

            Deux Ex would be a good game to do, since it would actually acknowledge Josh’s play-style and reward him (or discipline, depending on who you talk to).

  7. mumakil says:

    Im gonna have to go with mass effect 2 although i hope im wrong.

    Its a nice game with many flaws as well for good material, but i dont know i just cant see it being nearly as good as fallout 3 and bioshock. :P

    I wish it would be minecraft but thats impossible because even with its great depth and the fun factor it doesnt have any story to mock on and its alpha so they cant even complain about gameplay. :)

    1. Fenix says:

      Minecraft doesn’t really fit the setting of Spoiler Warning. That being said I’d still watch it and enjoy it. Maybe a spin-off? (on the topic of spin-offs X-Com would be cool too)

      1. KremlinLaptop says:

        Minecraft might make for a nice short Shamus Plays sort of thing, sort of like what Rutskarn did with Dwarf Fortress.

        1. Galad says:

          Rutskarn did this? Time to head off to his blog to see what the buzz is all about DF o.O

      2. Sleeping Dragon says:

        On the topic of X-com, when is Rutskarn streaming again?

  8. Selater says:

    I think it would be cool if they played L4D as a team, maybe as a side project since there wouldn’t be so much to comment story wise.

    1. Factoid says:

      The recording setup would be greatly simplified, but the editing process would be much harder unless we only followed a single player the whole time. Basically everyone just runs FRAPS and someone records the voice channel.

      1. Selater says:

        I’d vote we watch it from Josh’s perspective to really be able to admire his twich shooter senses! ;]

      2. Drexer says:

        I fully support a L4D fourway with the screen divided into 4 parts. Now that would be head-blistering-painful!

    2. Nyaz says:

      Of course, there wouldn’t be long ramblings if they played coop L4D since they would all be busy shouting “HUNTER! HUNTER ON ME!” and “Take that, zombie!”

      1. Raygereio says:

        After having watched the Fallout 3 LP; I’m fairly sure they’d all be shouting “Josh, stop shooting me!”.

      2. Sigilis says:

        Which would be entertaining in its own right.

        “Stop shooting me, Mumbles!”

        EDIT: Beaten to the punch. Bach.

      3. acronix says:

        Obviously, if they ever do a LP of that game, they have to use the singlepleplayer, and then immediatelly follow with a L4D2 level to show off how much stupider the bots got in the sequel.

  9. 4th Dimension says:

    AGHHRHHRRRRRR PRIVATE PRIVATE!!!!!

    COOOKIESSSS!!!

    *Did this thing just filter me out?!?*

  10. mumakil says:

    L4D would be ok i guess but i cant see it happening in spoiler warning :)

    The main thing about the series is the story, hell its referenced in the name :D

    so it must be a game with a good story but with flaws as well(which makes mass effect 2 so likely)

    other good games for spoiler warning might be Alpha Protocol and bioshock 2 for example(yeah i know it wont be bioshock 2 i just ran out of game knowledge :D)

  11. Varewulf says:

    We want cookies! I mean… give us the episode!

  12. Spatticus says:

    Shamus is trying to build today’s episode in Minecraft. Has to be.

  13. Fat Tony says:

    So bored, watching the mass effect play-through…i think i’ve become attached to Rutskarn? Randy just rubs me the wrong way?

    1. Chuck says:

      I felt that way too.

      I think Randy is more of a console gamer, wheras almost everyone else Mr. Young has human contact with is a vehemont PC only player, so there different game preferences create an akward aura.

      I go both ways myself.

      (He he..)

    2. Psivamp says:

      Crap, I was doing the same thing…

  14. Bishop says:

    I say next game they do is Dead Rising, the original one. It has a set amount of time, and isint the most solid story. I’d watch it.

  15. Mormegil says:

    I have no useful comment on this video. I just wanted to point out that I’m an Australian who couldn’t enter the combination to the bomb guy’s door. The audio recording said he used Australia day as the combination. I kept entering 2601 and wondering why it wouldn’t work….

    1. krellen says:

      Darn us silly backwards Americans.

      1. Mormegil says:

        It’s not even that I think there’s particularly a right or wrong way to display a date – just that the sort of Australian who would hang flags all over the place and use Australia day as a PIN seems unlikely to then choose an American format for that date. Just a little detail that seemed off.

        1. Simon Buchan says:

          Well I use ISO format: 2010-01-26, so so long as I pretend Americans put the year first, everything is A-OK!

    2. Galad says:

      Going somewhat off topic here, but I’m still perplexed pretty much every time about people saying “no useful comment here” and then proceeding to add an actually useful comment. Guys (and gals), I don’t think you need to carefully analyze a part of the video to be eligible to call your comment useful..Hell, just look for my other comment on this topic to see what a useless comment might look like..lmao. It’s all fine so long as it doesn’t break basic web rules imo..

  16. ACHV_Dragon says:

    Wow, looks weird with no comments. Actually more scary.

    I think i’ll wait until later to watch this.

  17. Bishop says:

    FINALLY!

  18. X2-Eliah says:

    I do believe that no Fallout 3 episode reached this frustration levels, where the hosts were at times past bickering and into the murky cold shadows of audible groaning at the sheer stupidity of this point…

    Really, the devs should’ve slapped a “City floods, everyone dies” popup and a gameover screen right at the big moment.

    1. acronix says:

      They could have left the plot hanging after the Ryan plot. Players would feel betrayed, sure, but I think it would have felt like a better twist than it really was. Also, they could have taken time to plan a proper sequel instead of the retconning disaster that Bioshock 2 is.

  19. Irridium says:

    Josh – has wierd hands
    Shamus – Always on the wrong side of doors
    Rutskarn – Pied Piper of puns
    Mumbles – Hates your big pointless Bowser boss battles
    Kevin – Escorts funk to your ears

    Better late then never I guess. Although I think we could live without the last few parts of Bioshock.

  20. Andy_Panthro says:

    Good lord.

    So many comments, and yet not much about the actual episode.

    Anyway, here goes!

    Re: Boss fights – I hate badly done ones (and Bioshocks is a stinker). It’s not a game that lends itself to boss fights at all really. A bit like Half Life’s Xen.

    I may also have been the person who posted the link to the wonderfully inventive alternate ending. I posted it in a few places after seeing it linked through Rock Paper Shotgun.

    Re: Little sisters – The cure, it does NOTHING! Perhaps it’s a case of you being lied to again? Much like the big daddy thing. Maybe that was the standard method for making Big Daddies?

    Bloke 1: “Oh dear, this door appears to be locked”
    Radio: “Say there fellow, wouldn’t you like to get through that there door?”
    Bloke 1: “I surely would, strange radio voice!”
    Radio: “Well, we have these little girls who are great at opening doors, but first you’ll need to dress up in a big rubber and metal suit…”
    Bloke 1: “Okay, not creepy at all, and it seems perfectly logical to use a little girl rather than say a door handle, button, switch or lever. Point the way to the weird bondage gear!”

  21. krellen says:

    This episode was painful to watch. It’s really hard watching people slog through things that aren’t fun.

    The bridge level of Half-Life 2 would be one of those if I was the player.

    1. Nic says:

      The bridge was one of my favorite parts of Half-Life 2.

      Agree about this episode, though.

      1. KremlinLaptop says:

        I really enjoyed the bridge, but I wasn’t such a big fan of the section with the buggy. Where the airboat, for me at least, was a lot of fun to blast about with I never quite liked the buggy as much… felt less polished.

        Where as the Charger in episode 2? Hoo-boy. That was a great vehicle section start to finish.

        1. krellen says:

          My only problem with the vehicles in HL2 is the fact that they reverse all controls in reverse, including turning. While it’s reflective of how real vehicles work, it translates poorly to a video game with reduced peripheral vision, so you can’t really look behind you while backing up. And then you have to tap forward to change gears so you can turn the correct way as well.

          Aside from that, however, I liked the vehicle sections.

  22. Jarenth says:

    What’s this? The episode becomes public just as I have to get to bed to get up early tomorrow?

    I’m not saying this right here is proof of an international conspiracy designed to keep me from you, but it’s certainly evidence.

    Actual video-related comments probably somewhere tomorrow — unless the video has been deleted at that point.

  23. Spatticus says:

    Speaking of boss fights that aren’t against big scary things, I thought No More Heroes did well in that regard:

    The final boss(but not the final final boss), Jeane, was shorter than you, fought unarmed and (almost) unarmored, didn’t have any kind of broken offensive powers: She was just really fast, could block a beam katana with her forearms/shins and punched like an 18 wheeler running you over. Remember in Fearless how Jet Li could punch your heart so hard it tried to fly out through your shoulder? Like that. The fake-out guy they had you thinking was the final boss(12 feet tall, wearing a literal ton of armor, 40 foot long beam dragon) gets killed by a short chick with no weapons. Who then kills you.

    Henry on the other hand was interesting in the sense that his fight is a marathon slog because the game is almost treating you like equals, aside from his instant-death attack, each of you just chip a few hitpoints off the other with each hit.

    NMH2 had a three-stage increasing-size boss fight, but it was appropriate since half of the game is about the relationship between developers and players(the other half is about revenge), and Jasper Batt Jr. represented one of the massive game companies(the kind that buys out every other studio and makes their games crap), so him turning into a stock three-form fight makes sense in that regard.

    Pffftgssgbv how do spoiler tags work? Oh screw it, this is Spoiler Warning.

  24. Drexer says:

    I can honestly say that the waiting for this episode was less painful than the episode itself. Oh my.

    I really have nothing else to add unfortunately.

  25. Drue says:

    You don’t cure the little sisters, you just remove the sea slug. This means they don’t have super regeneration anymore but they still retain all of their other conditioning. The big thing at the end of the last battle is supposed to be one of their only acts of free will. You see, they are similar to the main character in that way.

    I don’t mind the complaints about the game when they are deserving (like FO3) but I sometimes feel like half the stuff you say about bioshock is just inaccurate and that bugs me.

  26. PurePareidolia says:

    What I want to see is a game where all the boss battles are fakeouts. Each one marks a plot twist where either the boss gets betrayed, turns out to have been not the guy you’re looking for, or gives up on account of you murdering all his staff.

    They get replaced by say, car chases. In space. Or nothing.

    1. krellen says:

      “I’m sorry, Mario, but the Boss is in another castle!”

      1. PurePareidolia says:

        No, you’d meet the bosses every time and be about to fight them, then it gets interrupted somehow.

        If you do a pacifist run in Iji this happens for most of them.

  27. Meredith says:

    Oh escort quests. This one was particularly bad, I have to say. I got so sick of her telling me to hurry up when I was ahead of her. Argh!

    It seems like you guys have really flown through this game, but I can’t say stretching it out for more episodes would have been better. It’s painful to watch someone play a game when they’ve just stopped caring. I hope whatever you do next is something you all enjoy a bit more.

  28. Rosseloh says:

    This video just reaffirms my decision to never actually finish Bioshock (In fact, to never go past the part where you go into the freezer and get ambushed).

    Because if there’s anything I can’t stand more than escort quests, it’s pointless grinding. And I don’t consider “to finish the story” much of a point, when it comes to grinding.

    1. Matt K says:

      Plus you can also watch the ending on youtube. Which I;ve done for a few game I couldn’t beat (or didn’t feel like having to collect the rest of the whatevers to get the “best” ending).

  29. Matt K says:

    Like I said last time, I am o glad I picked up the helmet last. It was bad enough for the escort mission, I can’t imagine gathering the rest of the stuff with that limited POV.

    I was wondering, what was the point of going to the sub the get Atlas’ family? I sort of understand the reason for making up the family, but what was the point of getting the sub and why did Ryan blow it up. Hell, if Fontaine left, it would possibly give him enough time to get things sort of under control and perhaps Fontaine decided never to come back.

    The escort mission, too dumb for words especially as I just noticed you pretty much go in a circle to get to the end. Why not have the little sisters just crawl through the vents and come out by the door? I guess that’s asking too much. I won’t even touch on whatever Fontaine is up to since at this point the plot ha gone so off the rails that there’s no rationale for anything.

    Oh, and what happens if you harvest all the Little sisters? Is there one to escort here? Or is she invincible since she’s still a little sis?

    1. Nic says:

      The little sisters look and behave exactly the same, regardless of whether you harvested them or saved them.

      Besides the ADAM rewards, a few lines of dialog, and the ending, saving or harvesting does not affect the game at all.

      I feel like Tenenbaum keeps helping you in the hope that you will save at least one little sister, so she can give you a sad voiceover instead of an angry one.

  30. Halfling says:

    I love how towards the end of every game the Spoiler Warning crew starts to get crabby. Its like a new descent into madness every few months. :D

    Though I am thinking that the venom increases with each game as well. Hopefully someone snaps eventually. ;)

    1. krellen says:

      That might just be indicative of modern game design; endgame seems to be something that is consistently done poorly.

  31. MrWhales says:

    Shamus, I would very willingfully pay you guys if you could do ANY good game after this, no matter what was planned.

    Possible Games I would accept:
    Minecraft
    The Sims 3
    (I chose those two, because i would love to see how Mumbles[if she sticks, hopefully] will guide the course of the game)
    Halo: Combat Evolved
    Duke Nukem 3D
    Solitare
    Russian Roulette, with submitted pictures of SP fans instead of people
    Scrabble
    DnD
    Farmville

    Any of the above titles would gain my approval and respect for life. And i would also ninja them from viddler and make a personal DVD, just saying

    1. scowdich says:

      Following the format of Spoiler Warning so far (shooter/rpg games with mostly linear plots), all but two of those are probably never gonna happen, and those two are old enough that they probably wouldn’t happen anyway.
      I’m not speaking for Shamus, I’m just sayin’.
      Also, Russian Roulette? What the hell?

      1. Sleeping Dragon says:

        Well, at first it seems like a great idea to keep the tension up, but after a couple of rounds you realise the game mechanics is really repetitive, and ultimately limited to the pseudo-random number generator, and the plot does a poor job of justifying your actions or providing motivation.

        Also, I think the stuff like minecraft, or sims, or farmville for that mater is not entirely absurd, despite the lack of plot, but rather as a number of games each for a single episode in a season or a 1ep a season special where they’d run a completely different game, one not normally suited for spoiler warning treatment, perhaps as a break in a series of tedious episodes *cough*operationanchorage*cough*.

  32. Amnestic says:

    On the topic of “big” boss battles, I have to say some of the bosses I liked most were those on an equal-footing to the protagonist. The last two Devil May Cry games did this quite well, with Dante vs. Vergil and Nero vs. Dante respectively. Both were “humanoid” characters and both were playable in one form or another (though with Vergil, only in the case of the Special Edition of DMC3 as I recall) and as such weren’t huge monsters but rather almost Player vs. Player which I really liked.

    …which again brings us back to the concept of fighting a boss who uses Vita-Chambers in Bioshock, as that is a distinctly player element which no previous NPC had access to gameplay wise.

    That said, not all “human-like” enemies work well. Wesker and his accomplice (RE5) didn’t have the same charm as the Vergil/Dante fights even though they were decidedly humanoid.

    Continuing my slew of Capcom games, some of the best Megaman Zero boss fights were those against the Guardians or indeed a different version of Zero himself who had similar or identical moves. The boss battles against Organisation XIII and Roxas in KH2 (though the latter only being in the special edition) were similiarly more entertaining to me than fighting a big huge dragon a la KH1. Bigger isn’t always better, or so my ex-girlfriend kept telling me.

    Looking forward to whatever game you do next. Fingers crossed for Deux Ex :P

    1. Sleeping Dragon says:

      I fully admit to being a sucker for big bosses. Sure, it actually depends on the setting and stuff but in the example of the DMC series you quoted I really like it when the boss is huge and I have to run around it, dodge its earthshattering blows. destroy segments of it etc. edit: though now that I think of it some of the battles with “angels” in DMC4 were extremely cool too.

      That being said there are a few games that just throw a huge boss at you for no apparent reason. When Shamus mentioned it I immediately thought Mass Effect 2, but he covered that, and obviously Bioshock (duh), so then I paused and thought what other title I could think of that would do it in this horribly bad way and the Path of Neo game sprang to mind (too lazy to check the exact title). There’s a lot of stuff wrong with that game but the “big boss battle” at the end is ridiculous and obviously forced there for no real purpose… though in the game’s defence the developers know about it and make it clear that they are actually trolling the player.

  33. Sleeping Dragon says:

    Ahh, there it goes again, the “Fontaine is suddenly crazy for no reason” thing. It was just a minute ago that he was telling you “oh, how I played you for a fool! ha ha ha” in this leisurely voice and now, without any warning, without even any lampshading in the form of, I don’t know, using some “untested” plasmid or something, he just goes “aarghhhh! must splice! I am crazy drunk on powaaaaah!”

    Also, about the “how I played you” line, did anybody else feel that the developers (or writers, or whoever) actually thought you were stupid? When this line popped up the first time I played it felt to me like someone thought “hey, you know what? somebody might not be actually sure if there was really Fontaine’s family on that sub… let’s make absolutely sure this is clear” so they put this in there. As further evidence I quote Fontaine’s sudden mood swings, it’s like his dialogue was largely written already and then they added new lines in the middle of it.

  34. Mormegil says:

    Why is it even possible to have a full wallet? You can lug around an EMP bomb but you can’t find room for some more cash?

    It’s not even a D&D game where you have to deal with encumbrance from your 1 million GP – it’s established that money is just paper.

    1. PurePareidolia says:

      They’re all in $1 bills. you try fitting more than 500 bits of paper inside a single wallet.

      1. Roll-a-die says:

        I have a question, why is the game even using dollars, and not some kind of, RAPTURE FUN BUX or something. I mean his goal was to get away from pointless regulations, somehow I don’t think he’d want to go through the US to get hundreds of thousands of dollars delivered to his LIGHTHOUSE IN THE MIDDLE OF THE OCEAN WITH MASSIVE LIKELY VISIBLE FROM THE SURFACE UNDERWATER CITY UNDERNEATH IT.

        1. Shamus says:

          I laughed so hard at the idea of RAPTURE FUN BUX.

          It should totally have a picture of a big daddy on it.

          “In NO RELIGION ALLOWED we trust.”

          Also, I bet using “dollars” was another sloppy design choice, like the “Australian” who wrote the date American-style. Many Americans (myself included) use “dollars” as a synonym for “money”. Pesos? Galactic credits? Gil? Bah, it’s all dollars.

      2. Amnestic says:

        So steal another wallet. I mean, the splicers must have them since they’re always lugging around cash. Just nick another one of them. Hell, with all the space on your diving suit I bet you could fit another five hundred wallets over in there.

      3. Spatticus says:

        You found an Orange Rupee! But your wallet is full right now, so let’s put it back.

      4. Veloxyll says:

        It’d be easier than carrying round a camera, a wrench and 6 different guns as well as an assortment of ammo…Or the previously mentioned EMP bomb! And are you sure they’re all $1 bills? I mean, you seriously never pick up more than $1 ever?

        Though given this level, I could believe it.

    2. Matt K says:

      I agree, also why are your plasmid/tonic options so limited when your weapon choices are not. Hell, I’d love the option to drop the camera towards the end since it just screw with your weapon selection.

      1. Mormegil says:

        To be honest, I didn’t understand the way the economy of the game worked until I got my first “your wallet is full” message. When I first saw a shop and tried to buy bullets I recoiled in horror – $20 for bullets! Clearly ammo is a precious resource.

        No – the game keeps your resources low but expects you to constantly renew them – it’s a churn and burn type deal rather than the usual RPG hoarding.

        Which is fine except when you hit a level like the one in this episode where Josh can’t spend his rapture funbux even though he’s completely strapped for every other resource.

  35. Zagzag says:

    The pre video advert is already Christmas related! We’re doomed!

  36. Jordan says:

    That voicebox modifier struck me as the perfect moment for a gruesome cutscene… but no.. you hit it and a soundfile of “urgh” plays and that’s it. Laaaame. Although the suit was kind of stupid… she’d get thrown off if you didn’t have the voice or suit but having your arms showing as you run about firing your own weapons and fling plasmids wouldn’t strike her as odd?

    I haven’t played Bioshock 2 but it seems like introducing a new enemy like those little sisters would have been the perfect way to make the “orphanage” a hell of a lot less sucky. Heck, I don’t think we’ve actually fought a new enemy since the garden’s introduced us to the houdini splicers (although I’m not sure if the bouncer big daddies were new or not). I really hated the little sister part… having her react exactly the same minus her invincibility slug was so stupid and undermined all the work you’d done… remember when they thanked you and obvious got free will back? GONE. And to think this could all be avoided by the mere act of giving them glowing eyes and saying the door could only be opened by unfreed little sisters.

    Fontaine was also pretty bad, he spends the whole game belittling splicers for turning themselves into monsters and how they must be ashamed of their current forms… and then “I’ll splice until there’s nothing less to splice!” way to be consistant, man!

    Skipping the stupidity it took to get to that point I originally though (before I had played the game) the yet-to-be-covered final boss involved Fontaine gaining control over the vita chambers and that your objective was to do something to him or the chambers to stop him from reviving infinitely… would have been a cool thing to do in my opinion… but no.

  37. Mario l. says:

    I’m curious, at the end what programs do you use to make spoiler warning?
    Besides Fraps, that is the most obvious… How do you stream from one computer to the others, and talk and record the voice?

  38. Daemian Lucifer says:

    One ridiculous thing that you guys have missed is that you have this extremely heavy suit on,and all it does is make you thump while you walk.

  39. Galad says:

    I wanted to say, despite all the understandable bitterness and especially Josh’s intense frustration at times, this episode was no less enjoyable to watch than any of the others. Shamus’ calm (as calm as possible anyway) analysis of things as they happen, and a few of the good jokes like the “twitter feed” thingie sure helped for that :)

  40. Bryan says:

    What really irritates me is the fact you could just climb up the damn walls with some rope and a grappling hook- or just some rope. You turned into a big daddy, horribly mutating yoruself…to get past a wall you could have easily climbed over.

    1. Chuck says:

      The same could be said for almost every chest high video game wall or plot door ever, actually. It’s a bit depressing, if you dwell on it.

  41. guy says:

    WAY in retrospect, but that escort mission is just incredibly painful. I mean, it’s admittedly not as bad as that MechCommander ambulance escort mission where the escortees are so fast you literally need to stay constantly on the move and throw virtually irreplaceable Clan mechs to their death to stall the enemy, but it’s still pretty bad.

    Blizzard mostly does pretty good escort quests, where either you control the escortee or they’re a deadly elite force that can handle themselves pretty well in most circumstances. The exception comes in SCII, where you have to escort incredibly fragile trucks with two marines accompanying each one through roughly a billion zerg. I hate that mission so incredibly much.

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