When I was in high school I used to do this thing where I’d walk up to someone, lean on them for a minute or so, and then casually inject into the conversation, “You know, you’re supporting a teenager.” Sigh. At least I grew out of it.
Rachel, my oldest daughter, turns 13 today. Thirteen was when I got my first computer. So that’s kind of a big deal for me. It also marks the onset of the whole “teenager” thing, although she’s not yet suffering from any of the symptoms.
She passed her mother in height last year. Now she’s only a couple of inches below me. (I’m 5’11 – 1.8m) She’s enthusiastic about being tall, which is good, seeing as how she doesn’t have much choice. Some tall girls are embarrassed by their height, but Rachel seems excited at the prospect that she could pass me.
I turn 40 later this year. Time seems to be passing alarmingly fast. At the current rate of acceleration, I’ll be 60 in about an hour and a half.
A video Let's Play series I collaborated on from 2009 to 2017.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
The Truth About Piracy
What are publishers doing to fight piracy and why is it all wrong?
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.