I said earlier in this series that the dialog is a mess. I’m not going to document every single non-sequitur, cringy one-liner, false binary choice, and incoherent bit of exposition. We’ve already established that this game is lacking in polish and there’s no need to belabor that point. But even beyond the lack of polish you can see problems that couldn’t be fixed by throwing more time at them. Even if the game had been fully baked, the cutscenes would still be clumsy and inefficient. There’s a conversation here on Kadara that really drives home the crude way the dialog is put together.
You head to Kralla’s Song, a local dive bar. The goal is to to meet with a contact who will go by the name “Shena”. But before we talk about the cutscene, let me ask some rhetorical questions about this bar…
Continue reading 〉〉 “Andromeda Part 18: Choose Your Own Misadventure”
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