This Dumb Industry: The Pitch Meeting

By Shamus Posted Tuesday Sep 18, 2018

Filed under: Column 76 comments

I have noticed a business opportunity. Sadly, I can’t take advantage of it. I’m already overloaded with projects and have no time for game development. So to get it out of my system, I’m going to explain the idea. This is like a pitch meeting, only instead of asking you for investment money so I can make the game, I’m suggesting you go get the money from someone else and then do it yourself. If you peel away that nonsensical premise, then I suppose you’ll find a very roundabout criticism of Nintendo buried in here somewhere.

This will sound like a lame copycat idea at first, but hear me out. There’s a good reason why this makes financial sense, which I’ll get to eventually. But before we do that, let’s start by talking about this YouTube channel dedicated to streaming Super Mario Maker levels.

Continue reading ⟩⟩ “This Dumb Industry: The Pitch Meeting”

 


 

Thinking About Attention

By Shamus Posted Monday Sep 17, 2018

Filed under: Random 56 comments

There’s no podcast this week, so instead I want to talk about this CGP Grey Video, where he talks about how social media is evolving to capture as much of our attention as possible.

The idea is that sites are using metrics and algorithms to refine their behavior to capture more and more of our time. They figure out what attracts us, and refine their feeds to keep that sort of stimulus coming. This produces sort of evolutionary arms race of attention-whoring. The example he gives is where you open an app, check for new content, close it, and then check it again right away. The idea is that we’re spending less time reflecting. We have fewer quiet moments. We’re on a steady drip of content throughout our waking hours. Grey mentions that some of his friends even listen to podcasts in the shower. Trivial content wins out over weighty content. Short content wins out over long. Our brains are forever stuck in this reflexive loop of seeking and consuming ephemeral stimulus.


Link (YouTube)

As Grey made his case, I found it curious that this wasn’t really resonating with me. I check Twitter once or twice a day. Sometimes my phone dies because I forget about it for a couple of days. I visit Facebook once a week for family updates I can’t get elsewhere, and then leave rather than sifting through the remaining noise. While I recognize the behaviors he’s talking about, they don’t seem to be a problem for me.

I don’t think I’m a particularly strong-willed person. I know for a fact I’m susceptible to getting caught in fruitless obsessive behavioral loops. So why doesn’t this impact me? What am I doing differently?

As far as I can tell, my job (this site) is what keeps me from throwing away all my time on social media. I like the validation that comes from sharing my analysis and having other people react to it, and I need lots of quiet time to create that analysis. I don’t get trapped by social media because I’m already hooked on a stronger drug. I’m obsessed with behaviors based on creating content rather than consuming it.

A lot of my personal habits are designed to safeguard my quiet time. If my Twitter feed drags me into groups united by a common outrage, then I start un-following people until it stops. I take a couple of showers a day. I make sure my phone doesn’t give me audible notifications for anything except messages from my immediate family. I use music to drown out distractions.

I’m curious how many people find themselves in the same situation as Grey. Is your day wall-to-wall with low-effort content, to the point where you never have a moment of quiet with your own thoughts? Do you observe this behavior in others around you?

Also, after watching this video I have to ask: Is Grey a wizard? He takes us for a ten-minute walk where he builds a thesis without pausing for a single “um” or “uh”. No pauses, no coughs, and no digressions. You might think he’s working from a script, except he’s walking on uneven ground while also holding a camera. If he was actually reading from a script then he’d be at risk of stumbling on that terrain. So then maybe you’ll think he recorded the footage first and did the voice-over later, except you can tell by the way he’s breathing that he’s really walking. To top it all off, he wraps up his thesis just as he reaches the end of the walk so that he’s talking about sitting quietly just as he reaches a place to sit down.

For contrast: When I record the podcast I’m normally sitting still, in a quiet room, without any distractions. And yet I’m still prone to “uhhh” and “ummm” my way through a topic. For a guy supposedly suffering from chronic distractions, Grey has remarkable mental discipline.

 


 

A Collection of Unrelated Facts

By Shamus Posted Sunday Sep 16, 2018

Filed under: Notices 84 comments

The first thing, which I’m sure you’re already noticed, is that the theme is again changed. After gathering feedback for a few weeks and trying different things, it’s clear that having the menu at the top is the most popular option by far.

I apologize if it seems like we came all this way for nothing, but for me this process of theme-switching has been pretty useful. I cleaned up a lot of longstanding annoyances and gathered a lot of interesting use-case data. Thanks for being patient. From here the only things I want are a fix for footnotes on Safari, and maybe some automated system for changing a few colors around for major holidays. (For example, maybe making the main menu orange for Halloween and replacing the D20 with something else.)

Thing the second: No Diecast this week. Sorry. I needed a week off.

Third, I’m done with my first play-though of the new Spider-Man game, and about halfway through my second run. This is easily the best Spider-Man game ever made. It’s certainly one of the best superhero games ever made.

It’s tragic that this is a PlayStation exclusive. Curse this dumb industry.

Having said that: I see a lot of people praising the story, and I’m just not getting that. I guess it does okay when graded against cartoons and the comics, but it’s nothing special. You fight two major (and totally independent from each other) villains in this game, and they both have the same motivations, the same ridiculous nonsense scheme, and the same friend / foe dynamic going with Peter Parker / Spider-Man. This really stands out because you fight both of them near the end and Spidey has almost the same conversation with both of them.

Imagine a version of The Avengers where Loki attacks New York with an army of aliens pouring through a dimensional hole because he’s jealous of Thor, and then twenty minutes later Ultron shows up and attacks New York with an army of aliens pouring through a dimensional hole because he’s jealous of Tony. It’s not wrong or anything, but I did find it strange and distracting. Aside from having two finales so close together, the second was robbed of a lot of its emotional impact by retreading so many ideas.

I have a lot of other little gripes about how they’re constructing their ongoing story, but it’ll have to wait for a longer analysis.

I realize the story isn’t really the point and it’s drawing from source material that suffers from a lot of similar problems with repetitionAlthough in the case of the comics, the repetition exists because the story has been running for almost 60 years.. I only bring this up because the story has been getting some praise and I want to push back on that a little. I would characterize the plot as “mildly interesting and inoffensive”.

Overall, it’s a lot like Batman Arkham City. It’s an instant classic that gets away with a few very questionable storytelling decisions because the rest of it is so damn good.

I’d really like to do a long-form analysis of Spider-Man, but I’m a bit conflicted. This site leans pretty heavily towards the PC, so I’m not sure how many of you will care about a PS4 exclusive. To be clear, this series wouldn’t appear anytime soon. We’ve got about two months left on Grand Theft Auto V, and then almost six months of Mass Effect Andromeda. (Sorry not sorry.) Even if I did do a write-up on Spider-Man, it wouldn’t get posted until May 2019.

 


 

Grand Theft Auto V: Choose Your Ending

By Shamus Posted Thursday Sep 13, 2018

Filed under: Retrospectives 43 comments

Last week I outlined the plot of Grand Theft Auto V. As I hope my synopsis made clear, this game gets lost and spends the majority of its running time on elements that are completely divorced from the central conflict. It presents problems, and then throws a never-ending series of distractions at our antiheroes

For clarity, when I talk about the “central conflict” I’m talking about the personal drama between our three lead characters. The game opens with the job that causes the division between Michael and Trevor, and – assuming you choose the sensible ending – they nominally reconcile right before the closing credits. You could also make the case that one of these other plot threads is the “main” one, although that’s just moving the problem around. You could argue that the FIB is the main plot because it gets the most time, but then we have a story where the main plot isn’t introduced for several hours, and when it IS resolved it’s bundled with a bunch of other problems. You could claim that The Big Heist is the main plot because it feels like the most reasonable way to end a game with these mechanics, but then you have a “main plot” that gets almost no screen time and hits its finale over an hour before the story concludes. No matter how you map it out, nothing in this story feels like a properly developed central pillar.

I put the Michael / Trevor / Franklin at the center because it’s present at the beginning, the end, and we get lots of reminders about it as the story goes on, even if the situation isn’t making any progress.

Continue reading ⟩⟩ “Grand Theft Auto V: Choose Your Ending”

 


 

Experienced Points: The Achilles’ Heel of Steam

By Shamus Posted Wednesday Sep 12, 2018

Filed under: Column 85 comments

My column this week is an outline of the back-and-forth between Microsoft and Valve, as Microsoft looks for ways to lock down the Windows platform and Valve looks for ways to make their business less dependent on it. I’ve covered this material in the past on the blog, but this is the first time I’ve talked about it on the Escapist. I’m still trying to get a feel for what the Escapist audience is into. Over there the audience is a generalized “Gaming and nerd culture enthusiast” kinda deal, while most people who read this blog are here for “Whatever Shamus is into at the moment”.

It does seem like the stalemate will continue for the foreseeable future. Microsoft really does want to lock down Windows, but I think they’ve lost their mojo. Back in the day they were able to use their operating system to prop up all sorts of projects. It’s easy to make your web browser the most popular by making it the most convenient. Hey, it’s already installed on my computer, so why look for an alternative? I’m not sure if they understood that their secret weapon was convenience. Since then they’ve dabbled with GFWL and the Windows 10 Store, two platforms that seem to be designed to be inconvenient as possible.

On the other end of the field, I don’t see how Valve can hope to make any progress either. They’re working on (a derivative of) WINE, which is a project designed to get Windows games to run on Linux without needing to engage in full-blown resource-sucking emulation. Like I said on the podcast this week, building something like WINE requires someone who:

  1. Has a deep knowledge of Windows systems, and yet…
  2. …is a huge fan of Linux that also…
  3. …is a dedicated gamer that is willing to spend their off hours building compatibility systems rather than playing games and who also…
  4. …has the dedication and skill to make meaningful progress.

There just aren’t a lot of people that fall into the center of that particular Venn Diagram.

On top of this, Microsoft has the advantage in this game. Even if we got a dozen or so genius-level programmers together and turned them loose to work on WINE full-time, Microsoft can create problems for them a lot more easily than they can overcome them.

Still, I like the suggestion Paul came up with on the show, where Steam could puts its weight behind a gamedev platform. For example, if we can encourage the next generation of hopeful indies to embrace (say) Unity, then making Linux builds becomes that much easier. Also, something like Unity can lock itself to a particular group of libraries and .NET runtimes, which would make it easier for people working on WINE to focus on those particular runtimes and libraries.

I’m not sure how a partnership like that would work, but I could see how it would make Linux gaming easier to achieve on future titles. Still, the problem of getting the last 10 years of PC games running remains, and I don’t see an easy way to solve that.

 


 

This Dumb Industry: Plagiarism

By Shamus Posted Tuesday Sep 11, 2018

Filed under: Column 194 comments

The story a couple of weeks ago was that a writer for IGN was caught plagiarizing his content. On July 24, Boomstick Gaming reviewed the game Dead Cells. Then on August 6, IGN posted their own review, which was almost a point-for-point recreation of the Boomstick review with some different phrasing. Boomstick noticed this and posted a side-by-side comparison of the two videos:


Link (YouTube)

IGN took down the review, investigated, and then fired the author after they concluded the reviews were far too similar to be the result of happenstance. The plagiarist then posted an apology to his personal YouTube channel that came off as a clumsy insincere deflection rather than as a true confession and apology. The apology got so much negative response that he’s since taken it downI didn’t see it before it vanished. I’m sure you can still find copies of it on YouTube if you’re willing to go hunting for them.. Once the story came to light, people looked at his back catalog of content and found that he seems to have plagiarized a lot of other content over the course of his short career. The Dead Cells review wasn’t his first act of plagiarism, it was just the first time he got caught.

This has gotten a lot of coverage, to the point where I’m kind of uncomfortable joining the dogpile. The plagiarist’s name and face have been broadcast all over the place for weeks now. His reputation is ruined and his career is over. Those are both appropriate responses to his actions, but after a certain threshold the whole thing starts to feel vindictive. It’s not that any one story went overboard. It’s just that the cumulative effect of so many articles has unintentionally elevated the response to extreme levels. It’s not like he killed somebody. Nobody was even really all that hurt. The main victim was IGN, who had to take down all of the plagiarists archived content and spend resources re-reviewing the affected games. That sucks and I don’t blame IGN for being upset, but I don’t feel any personal need to direct additional rage towards the guilty. He got caught. He got fired. Story over.

I want to use this story to talk about this style of “rephrasing plagiarism” in general, but I don’t want to add to the ongoing public shaming. So for this article I’m not going to use the name or face of the guilty. If you want to dig into that side of the story, other people have you covered.

Continue reading ⟩⟩ “This Dumb Industry: Plagiarism”

 


 

Diecast #225: Linux Gaming, Starflight, Spider-Man

By Shamus Posted Monday Sep 10, 2018

Filed under: Diecast 50 comments

We got two mailbag questions this week that didn’t make it into the show but can easily answered here. One asked if I had any thoughts on 7 Billion Humans and the other asked for opinions on Monster Hunter: World. The answer to both of these is that I haven’t played them, I am interested in them, but I don’t have time for either one. We’re getting close to the end of the year now, which means it’s time for things to get a little crazy in terms of AAA titles released per month.

As always, email is in the header image if you’ve got questions for the show.

Also, congrats to Paul and his wife. Their latest baby was born less than 24 hours after this show was recorded. I’ve lost count of how many they have at this point, but it’s a challenging number. Congratulations and best of luck!



Hosts: Paul, Shamus. Episode edited by Issac.

Continue reading ⟩⟩ “Diecast #225: Linux Gaming, Starflight, Spider-Man”