Ten Years Ago Today

By Shamus Posted Thursday Jan 25, 2007

Filed under: Pictures 26 comments


January 25, 1997. A really good day.

Ten years and three children later, I’d say this was about the best move I ever made. I was nervous at the start of things. We are both more or less surrounded by friends and a few family members who are divorced or otherwise coping with failed marriages. I’d heard about all the troubles that hit married people as they “get tired of each other” and “get bored of the relationship”. I’d heard of the seven year itch. In the back of my mind I thought it was going to be this tough fight to hold the marriage together. These warnings built up in my mind, and I guess I thought being married would be this burden that would overshadow our feelings for each other.

Of course, it was nothing like that at all. I don’t pretend to be a better person than those who have divorced, but I never saw any of the stuff I was warned about. The following is a cliché, but true: I’m even more in love with my wife today than I was in 1997. I’m crazy about her. I still think she’s beautiful. I still love having her around. I still love to make her laugh.

And she still laughs at my jokes. She still makes a fuss over even the smallest gift. She still looks for excuses to get me gifts. She’s still a source of inspiration and encouragement.

Ten years of married life is a good start.

 


 

Five Things You Don’t Know About Me…

By Shamus Posted Wednesday Jan 24, 2007

Filed under: Links 19 comments

…and probably don’t want to.

A meme, eh? Just the thing for a day like today, when the sum total of what I got is nuthin’. Still, this is a little tricky, because I have the most “insteresting” ones already listed on the About Me page. So now I need five more.

Okay, five stuffs you don’t know about me:

  1. I have almost no sense of smell. In my formative years, I had severe allergies and my nose was always running. Because of this (I suspect) my sense of smell was greatly retarded. Once in a while I’ll catch a whiff of something, but mis-identify the odor by a mile. My wife and I have these sorts of conversations all the time:

    ME: Hey, did somebody burn some toast?

    WIFE: No, but I just used Lysol and sprayed the trash cans.

    ME: (sniff sniff) Oh yeah. That must be it.

    I don’t know how to explain this. Yes, I know the two smells are different. I have no idea why I’ll smell one thing and think it’s something else. Sometimes it works in my favor (bad stuff smells nice) sometimes it works against me (good stuff smells bad) sometime it doesn’t work at all (what do you mean? You can’t smell that, Shamus? How could you miss it?) and sometimes it works as it should. I can’t identify any pattern to this. Most of the time I smell nothing. That’s just the way it is.

  2. I live the life of a shut-in. I work from home, and I usually don’t like going out. I’ve gone for weeks at a stretch without leaving the house, pretty much without noticing. Once in a while someone will ask me, “When was the last time you went outside?” Sometimes I can’t come up with an answer, and I’ll realize that I need to get out of the house just to see if any new building or roads have been built since the last time I drove. I also don’t listen to the radio (not even in the car) and I never watch TV, so the intersnizzle is pretty much my only link to the outside world.
  3. I’ve wanted to program computers since I was ten. I always had a facination with computer games (arcade games, Atari, Pong) and once I saw that you could program them (you could buy a tiny keyboard and a “Basic” cartridge for the Atari 2600) I became obsessed with the idea. I would feel ill – kind of anxious and sick to the stomach – when I thought about the fact that this thing was going on and I was missing out. It took me a few years to get my hands on what I wanted, but it eventually worked itself out.

    And now that I program computers for a living, I find I enjoy writing more than programming. I haven’t tried it professionally, but the grass over there sure is green.

  4. I can pull my right wrist out of joint at will. I had an accident on a swing as a teenager that really screwed up my wrist. It was a pretty stupid blunder so I didn’t make a big deal about it and tried to downplay the injury. I never went to a doctor or had it looked it. It took a long time to heal. Now I can tug on my right hand and yank it out of place. My hand slides down and a little back towards the forearm, and you can see all the tendons on the back of my hand stick out.

    It makes a nasty popping sound when I snap it back into place.

    See, now that is something you really didn’t want to know.

  5. I was very unpopular in High School. I sort of have a reputation now as a humorous person, but in High School I had a repellant and cringe-inducing sense of humor. I didn’t know how to relate to people. Once I graduated and started knocking around in the real world I started to grow up for real. It happened very fast. In High School I was a “loser” acording to normal social calculus. I went from that to being very popular and pretty much universally respected in Business School. It was very strange, and it took me a while to figure out how much of it was a change in environment and how much was a change in me. It was a little of both.

Jay posted the lineage of this meme. I thought it was really interesting, so I’ll do the same. The history goes: Susan Wu » Raph Koster » Broken Toys » Mythical Blog » MMODig » Gaming Bitch » World IV » Jay Barnson » Me.

LATER: I’m supposed to tag others. Um. If this looks like fun, then consider yourself “Tagged”. Get to it.

 


 

DM of the Rings LV:
Does That Seem Right to You?

By Shamus Posted Wednesday Jan 24, 2007

Filed under: DM of the Rings 62 comments

White Wizard pranking travelers in Fangorn Forest with low-level spealls

In the book, Gandalf acted much as he always did in this meeting: Annoyingly Mysterious. You can’t really fault him, that’s his style. In the movie, it seemed like he was just being a jerk. I can’t fault him there either. If I came back from the dead as a nigh-invincible super-wizard, I’d probably run around doing this sort of thing to everyone.

 


 

Warning

By Shamus Posted Tuesday Jan 23, 2007

Filed under: Notices 5 comments

Upgrading to WordPress 2.1 right now. Pardon if the place blows up or stops working for a bit.

LATER: Done. That was a little hairy. I didn’t realize what a big leap that was going to be. Lots of new files all over the place, a database upgrade, different admin pages. I guess I should have read the readme first. (Although I DID do a backup. I may be reckless but I’m not a fool.) Still, it was pretty painless as far as these things go.

Now if you’ll excuse me, I’m going to poke around in the upgraded admin pages and push all of the new buttons. Whee.

 


 

Also by the Same Author

By Shamus Posted Tuesday Jan 23, 2007

Filed under: Links 6 comments

Yeah. I’m writing documentation at work today. After eight hours of writing, I’m kind of not in the mood for… more writing. So…

Lots of new people coming to the site these days. I just realized that a lot of people have never even seen the Rollercoaster movie, much less some of the stuff deeper in my archives. Rather than coming up with something clever today, I’m just going to point to some of my older posts that might be of interest to new readers.

Seven Springs

A true story of a couple of strange days in 1990, my senior year in high school.
Part One: Naked Girls and A Hotel-Sized Prank.
Part Two: The Terrors of Room 102, and Lessons Learned.

The Terrain Project

This is a project where I detailed the writing of a terrain engine, more or less from scratch. The posts are written in plain language and are readable by non-coders who might be curious how 3d graphics work and what challenges a game designer might face.

I know Kung-Fu (Part 1) (Part 2)

The depth and complexity of the common First-Person Shooter.

More “best of” posts here.

 


 

Outcast: Something Different

By Shamus Posted Tuesday Jan 23, 2007

Filed under: Game Reviews 19 comments

Eloj had this to say in the Neverwinter Nights Nitpick post:

I think that, somewhat ironically, we might be seeing engines going back to “software” renderers. CPU core numbers are creeping up, and raytracing for instance can be rather easily parallelized (well…).

The only “problem” is the enormous inertia built into the industry when it comes to knowledge and technology (do you think nVidia and AMD/ATI would like to see their precious IP and know-how going down the drain?) about polygonial engines. All this stuff with shadows and “dumb” lightning models is because of the polygon based (or maybe rather “raster based”) roots of current 3D tech, that all goes away if you change the basics. Raytracing gives perfect shadows, and as good lighting as you can spend cycles on, every time.

I thought I’d mention a game where this did happen – where a developer just ignored all current 3d trends and struck out on their own. Outcast came out in 1999, so the game is about eight years old now. Keep that in mind when looking at the screenshots below.

Continue reading ⟩⟩ “Outcast: Something Different”

 


 

Virtual Villagers and Cute Knight

By Shamus Posted Monday Jan 22, 2007

Filed under: Game Reviews 4 comments

Here is a nice surprise:

Arthur Humphrey, author of Virtual Villagers, stopped by and left a comment here. I wrote about the game here, here and here way back in early November.

Virtual Villagers Title Screen

It was neat to know that my comments made it back to the author, and even better to get comments in return. It’s nice to know when game authors and designers read and respond to feedback. I know it isn’t always possible, but it is always appreciated.

One more thing to note is that Virtual Villagers is up for ‘Best Casual Sim' at Gamezebo. Cute Knight is also up for Best Strategy Game”, which is cool. Virtual Villagers and Cute Knight are both indie games, and it was nice to see them in the list. I’m going to reveal my elitist nature here and say that the other games have a certain… assembly-line feel to them. Many of them are clones of existing game types, or of each other. Some of them are sequels of clones of each other. This is not a bad thing, and many people play and love those games, but I really admire games like Virtual Villagers and Cute Knight, because they attempt to do something totally different. Those games are both more work and higher risk, so it’s good to see them doing well. I hope both of them grab some awards.

Side note: This is yet another poll that will allow games from different platforms to compete against one another. This still makes no sense to me, because the audience size is going to be different. I think Lumines is a fine game, but to my knowledge it’s a PSP-only title. This means it is at a great disadvantage in this poll and on this site, which looks to be aimed firmly at casual PC gamers.

Another note on the goofy poll: You must vote in each category? Hello? What if I didn’t play any of the listed games? Man, I’m beginning to suspect that these polls of fixed options which are voted on by random strangers on the internet might not be accurate or fair! I must be getting cynical.