Oh Bother

By Shamus Posted Friday Mar 9, 2007

Filed under: Pictures 31 comments

From this news story about replacing Christopher Robin with a tomboy in Winnie the Pooh, we get this image:

pooh.jpg

I’m not going to dwell too much on this latest alteration to the world of Pooh. Disney has already more or less removed everything that made the original stories special for me, so this latest change is nothing new, so to speak. The books paint a picture of a charming, gentle world of mild adventure, wordplay, and poetry. The Disney version is both louder and less articulate. The clever dialog has been replaced with catchphrases. The characters have been made more vibrant by having all of their base traits turned up to the proverbial “eleven”. The poems are, of course, long gone because, um… Why exactly? Are kids just getting too much dang poetry on TV?

I think making the whole thing computer generated really fits. Now the visuals can be just as sterile as the rest of the show! I’m not sure why the little girl is wearing a bike helmet while standing around in a field with a bunch of stuffed animals. I think this particular zone poses a pretty low risk of head injury. Maybe they’ve put a skate park in the 100 acre woods.

Sorry. I shouldn’t care. It’s not like they burned all of A. A. Milne’s books when they made the show. Still, it’s hard not to suffer from some “Han Shot First” fanboy incredulity. It’s saddening to see beloved works reprocessed like this, and I can’t help but wish they’d just make up the story they wanted instead of Disney-fying this one.

Anyway, that’s not the interesting thing about this image. No, the interesting thing about this image is that it makes no sense, visually. Sadly, the version with the news story is only 180×180, but I’ve blown it up here so we can have a closer look.

pooh_large.jpg

Question: What direction is the sun shining?

The shadows all indicate that the sun is to our right and shining towards the viewer, but if you look at Pooh’s behind it looks like there is light coming from this side of him. Tigger is backlit. Piglet is being lit from above. The girl looks like she’s rendered in full brightness, without any shadows whatsoever. She looks like she’s glowing in comparison to the other characters. I suppose you could argue that everyone aside from the girl is lit from from a nearby light source directly above, which could explain the character-specific variations in apparent light direction, although that still doesn’t explain their shadows. I can’t help thinking Pooh looks like he’s actually getting hit by two lights, the one producing the bright highlight on his head, and the one illuminating his back.

In any case, the trees in the background aren’t casting any sort of shadows on the ground, and you could make the case that they look like they’re lit from our left. The grass looks nice, but it doesn’t match the style of the characters. It’s too washed out and the blades are too distinct.

I’d give this a pass if this image was a screenshot from something rendered in realtime, but for a pre-rendered show this is cave-drawing primitive. This is the CGI equivalent of South Park animation. This is the image you hand out with your press release? There are armies of kids out there who could crank out better images using Blender and their home PC. Maybe Disney should get back in touch with Dick Van Dyke and get some help with their rendering.

So… they may be abusing a beloved classic with over-merchandising and political correctness, but at least they’re doing it really poorly.

Furry Bear


If I were a bear,
And a big bear too,
I shouldn't much care
If it froze or snew;
I shouldn't much mind
If it snowed or friz â€"
I'd be all fur-lined
With a coat like his!

For I'd have fur boots and a brown fur wrap,
And brown fur knickers and a big fur cap.
I'd have a fur muffle-ruff to cover my jaws,
And brown fur mittens on my big brown paws.
With a big brown furry-down up to my head,
I'd sleep all the winter in a big fur bed.

 


 

8 Bits of Spacewar

By Shamus Posted Thursday Mar 8, 2007

Filed under: Rants 22 comments

A few days ago I mentioned the Great Games Experiment. The site has listings a-list PC titles, console titles, flash games, freeware, indie stuff, abandonware, etc etc. One in a while I’ll run into an entry like this one: 8 Bits of Spacewar. It’s supposed to depict 8-bit gaming. The game does a good job of re-creating the look & feel of arcade games of the mid-80’s. Look at the bottom of that page under system requirements:

System Requirements
- Windows Vista or older Windows with .NET 2.0 and DX9.0c
- 3GHz or higher CPU
- Graphics card with shader model 3.0

It is totally, absolutely, and in all ways, preposterous. Requiring a next-gen computer to run a game with 20 year old graphics is loco. How do you mess something up this bad? Whats next? A version of Nethack that requires a dual-core machine with a terrabyte of memory to run smoothly?

Sigh. I’m sure whoever made this thing will be working at a major game house in a couple of years, making an RPG that requires a $2,000 PC to play.

Egads.

 


 

Captain America Killed Off in Latest Comic

By Shamus Posted Wednesday Mar 7, 2007

Filed under: Nerd Culture 32 comments

Wow.

I’d give everyone a spoiler warning, but

  1. Nobody reads Captain America anyway.
  2. I’m not sure the contents of press releases can be considered “spoilers”, even when they do in fact spoil the surprise of the comic you’re not reading.

I hadn’t heard about this. I’m going to go out on a limb and guess that he’s no more dead than Superman is, who was “killed” years ago and still manages to appear in more books than Harry Potter. I’ve never gone in for the lesser Marvel heroes. I’m a huge Spider-Man fan, and I can take light doses of X-Man, but… Sub-Mariner? Dr. Strange? Hulk? Fantastic Four? Some of them just don’t scratch my particular itch, and some of them are downright tedious. Captain America was – pardon me, is, I refuse to talk about him in the past tense until he stops appearing in comic books – uninteresting to me. I assume a lot of other people feel the same way, which is why they’re killing him off. Nothing sells comic books more than killing off the main character.

It all sounds pretty political. He’s killed by a sniper on the steps of a courthouse in some conflict over the government requiring Superheroes to register their secret identities, which is part of the War on Terror. Geeze. What ever happened to punching Dr. Doom?

I feel like we should have some sort of memorial for the guy, but we’d better make it quick because I’m sure he’ll up up again any minute now. With that in mind, let’s look back on Captain America in Fury Unleashed!

 


 

DM of the Rings LXXII:
A Truly Thrilling Encounter

By Shamus Posted Wednesday Mar 7, 2007

Filed under: DM of the Rings 118 comments

Combat is boring.

Aragorn falls asleep.

Nothing kills the excitement of battle like starting one.

 


 

One of these things is not like the others

By Shamus Posted Wednesday Mar 7, 2007

Filed under: Pictures 10 comments

If you play the Apocalypto trailer, go to the spot where you see the screaming monkey face at ~75%, then use the left arrow to step back a few seconds. Amid the horrible images of desperate conflict, you will see this:

Apocalypto trailer

Heh. (Via.)

 


 

Great Games Experiment

By Shamus Posted Tuesday Mar 6, 2007

Filed under: Links 10 comments

Great Games ExperimentI’ve joined the Great Games Experiment. It’s like a MySpace* for gamers meets a Wiki dedicated to videogames, with some flash games, YouTube videos, and game demos mixed in. What I find interesting is that developers and gamers are encouraged to contribute, and it seems to be creating a dynamic similar to the way bands and fans connect on MySpace.

It’s interesting. The database of games is maintained by users, which means it isn’t just what’s hot right now. Many users have gone in and added very old or obcsure favorites to the list. For example, the list contained Excite Bike (1984), but not Roller Coaster Tycoon 3. They don’t list a game you like? No problem. Add it yourself.

(I added RCT 3 myself. It really is an incredible game and I do mean to write about it here eventually.)

I have many nitpicks with the interface, but the idea of connecting gamers with developers is pretty interesting. The site just went into open beta, so it’s a bit too soon to judge how well this will work. Anyone can join at this point, and a quick glance at the user lists reveals that developers are a very large portion of the population. They might even be the majority. I’m sure this will change as new users file in.

I do notice that lots of indie developers are using this as a chance to get their games in front of gamers. That makes a lot of sense. Without a gaming press and major publishers in the way, a small-time homebrew game is more or less on the same footing as Half-Life 2.

Pretty interesting site so far, and it will be more interesting to see where it goes. Feel free to friend me if you like.

* “MySpace” isn’t intended as an insult in this contex. You aren’t going to find pages with orange text on a floral background with a smattering of banal animated gifs. I just mean it has the ability for users to friend one another and leave messages.

 


 

Episodic Content

By Shamus Posted Tuesday Mar 6, 2007

Filed under: Game Design 28 comments

A few people have pointed to this item on Shacknews which links to this announcement from Ragnar Tornquist, the guy behind The Longest Journey and Dreamfall. It seems that this game series isn’t going to be a trilogy after all. Instead, it’s going to be Part 1, Part 2, and then many small incremental add-ons to continue the story from there. Here is the relevant quote:

[…]The episodic format is perfect for the continuation of the story – it's something I've been thinking about for ages – and while I can't offer any details about size or cost, we want to provide our fans with good value for money. This is not an attempt to squeeze more money out of you, but to ensure that we can continue the saga in a timely manner without losing out to piracy – which, unfortunately, is rampant. How do we plan on preventing piracy? Well, that's what this R&D stuff is all about.

Don't lose sight of the big picture, guys (and girls). The fact is, we listened to you, we heard you, we decided we wouldn't leave you hanging. The saga continues. Now how cool is that? Rejoice!

I’m just going to skate right around the bit on piracy, because that would need a post of it’s own if I decided to tackle it. Let’s just cut to the point on episodic content…

I’m not interested in the fact that the saga simply “continues”. What people want (or perhaps, just what I want) is for the saga to end, cleanly and clearly. If that works out, then start a new saga. But don’t pump this one until it’s a dead husk. Maybe I’m wrong on the intent here. Maybe the intention is to replace the next $40 game with four $10 expansions that lead to a firm conclusion. Even so, I think most gamers want to sit down and play through a game all at once, without waiting weeks or months between chapters.

But if (as I suspect) this leads to an “ongoing story” then this is about the worst move I could think of. We’re talking about two very different types of stories here. Episodic content is rotten for story-based games, because it strongly discourages anyone from writing a firm resolution. If your job is to keep a story going, then the moment you write an ending you’ve put yourself out of a job.

This is exactly why I don’t watch TV. I’ve read about what a train wreck Lost is. I got tired of the Sopranos when I realized it was just a meandering soap opera for men. I’ve read the frustration from people who have realized that the Battlestar Galactica saga seems to be rudderless. If the author’s goal is to keep stringing the audience along forever, you end up with crappy stories.

To be fair, after giving Dreamfall much fawning praise the ending caused me to divorce myself from the series, so it’s not like this move affects me directly. It’s just that I see this as a bad trend for story-driven games. The last thing I want to see is game that ends in a cliffhanger, with a note for me to come back in four months and give them another $20 if I want to see what happens next. Half-Life is already taking this route. There are a lot of questions about who the aliens are, what their plans are, who the G-man is, and just what is really going on. We’re two games and an expansion into it, and nobody’s even trying to give us any answers. I really believe there aren’t any. Like Lost, it’s just a bunch of mysterious nonsense to keep you coming back.

I can just imagine if the Harry Potter books worked this way: The truth about Harry’s past, his parents, and his scar would be endlessly hinted at, yet never revealed. Each book would end just as Voldermort appears, instead of after he is defeated. Maybe this is just a personal preference, but I prefer the “complete story” approach of books, as opposed to the clumsy, heavy-handed approach of TV shows and comic books. If you tell a decent story I’ll come back for the next one.

And furthermore, the most astounding revelation in this whole business, and the thing that is really going to turn the world of gaming upside-down, is that Want to read more? You can pre-order the expansion pack for this post now! Subscribe to our mailing list, and we’ll let you know when it is available. Thanks for reading!