Early in the game I ran into this strange little girl:
One thing that struck me is how “Silent Hill” this girl is. Despite being a little girl, she’s very spooky and strange. She seems to be some sort of ghost. (I’m sure her nature will become clear as the game proceeds.) She’s powerful. Her dark hair hides her face. Your character speaks to her, and she speaks back, but the conversation is pretty one-way; you can’t get her to respond to you. She’s also very pale and she seems to be “mildewing” on the bottom. This is all stuff right out of the Silent Hill playbook.
Ragnar Tornquist mentions the Silent Hill games on his blog, and it’s pretty clear he must have really gotten into the game at some point. I think it’s cool to see how that influenced Dreamfall.
Joker's Last Laugh
Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
A video Let's Play series I collaborated on from 2009 to 2017.
Trashing the Heap
What does it mean when a program crashes, and why does it happen?
A programming project where I set out to make a gigantic and complex world from simple data.