Early in the game I ran into this strange little girl:
One thing that struck me is how “Silent Hill” this girl is. Despite being a little girl, she’s very spooky and strange. She seems to be some sort of ghost. (I’m sure her nature will become clear as the game proceeds.) She’s powerful. Her dark hair hides her face. Your character speaks to her, and she speaks back, but the conversation is pretty one-way; you can’t get her to respond to you. She’s also very pale and she seems to be “mildewing” on the bottom. This is all stuff right out of the Silent Hill playbook.
Ragnar Tornquist mentions the Silent Hill games on his blog, and it’s pretty clear he must have really gotten into the game at some point. I think it’s cool to see how that influenced Dreamfall.
PC Hardware is Toast
This is why shopping for graphics cards is so stupid and miserable.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
The Terrible New Thing
Fidget spinners are ruining education! We need to... oh, never mind the fad is over. This is not the first time we've had a dumb moral panic.
The Biggest Game Ever
Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.