Still collecting lots of screenshots from Dreamfall. Concerns about the plot abound, but visually this thing is just relentlessly good.
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I will say this: Dreamfall is big, scenery-wise. How big? I would liken it to Final Fantasy X. It’s hard to judge, though. I’m sure I’ll beat this game in under 20 hours, and even a “quick” run through FFX is going to cost you about 60. However, if you removed all of the combat from FFX and reduced the game to travel time and cutscenes, I think you would be left with something the size of Dreamfall.
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I’m not saying one is better than the other. A game which offers 100+ hours of game time is pretty great, but there is also a lot to love about a game which strips everything out except the essential parts: Character, story, and exploration. It offers these juicy morsels without distractions or filler. It’s like a box of Lucky Charms with all marshmellows and none of the cereal.
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Chainmail Bikini
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
Dear Hollywood: Do a Mash Reboot
Since we're rebooting everything, MASH will probably come up eventually. Here are some casting suggestions.
The Game That Ruined Me
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
The Loot Lottery
What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?
T w e n t y S i d e d






I know you’re cherry-picking the best images for your screen grabs, but still, considering just how many different scenes you’ve shown us, and how elaborate the art must have been, it seems as if there must have been a couple of hundred artists working on this game.
You are right. It is really staggering just how much stuff there is to see.
I love Lucky Charms