Still collecting lots of screenshots from Dreamfall. Concerns about the plot abound, but visually this thing is just relentlessly good.
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I will say this: Dreamfall is big, scenery-wise. How big? I would liken it to Final Fantasy X. It’s hard to judge, though. I’m sure I’ll beat this game in under 20 hours, and even a “quick” run through FFX is going to cost you about 60. However, if you removed all of the combat from FFX and reduced the game to travel time and cutscenes, I think you would be left with something the size of Dreamfall.
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I’m not saying one is better than the other. A game which offers 100+ hours of game time is pretty great, but there is also a lot to love about a game which strips everything out except the essential parts: Character, story, and exploration. It offers these juicy morsels without distractions or filler. It’s like a box of Lucky Charms with all marshmellows and none of the cereal.
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Spoiler Warning

A video Let's Play series I collaborated on from 2009 to 2017.
Why I Hated Resident Evil 4

Ever wonder how seemingly sane people can hate popular games? It can happen!
Artless in Alderaan

People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
Starcraft: Bot Fight

Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
Bad and Wrong Music Lessons

A music lesson for people who know nothing about music, from someone who barely knows anything about music.
I know you’re cherry-picking the best images for your screen grabs, but still, considering just how many different scenes you’ve shown us, and how elaborate the art must have been, it seems as if there must have been a couple of hundred artists working on this game.
You are right. It is really staggering just how much stuff there is to see.
I love Lucky Charms