I mentioned before that I was planning on running a Star Wars campaign for our gaming group, but backed out when an opportuinity opened up to participate on an indie videogame RPG. I’d already written a good part of the setting, and I thought I’d post some of my notes here for the curious. As always, feel free to borrow any of this for your own games if it suits you. Share and share alike.
Here was the planet where our campaign was going to start. It still has a few rough edges, story-wise. I haven’t checked the names of places to make sure they fit with canon, and I haven’t fleshed out the characters, but this is where it was headed. The point of this planet was to give all the players a common origin. They were going to “grow up” on this planet.
The campaign would begin with a brief session of pure roleplaying and discussion. No dice, no combat. I’d explain the setting, offer them some choices, and ask them some questions about how they wanted to spend their teenage years, which they would discuss and answer as a group. I’d use these answers to determine how the various factions in the gameworld related to them. No matter what choices they made, they would leave the world with their own spaceship, an NPC droid, and at least one major faction pissed off at them. What ship / droid / faction they ended up with would depend on the choices they made. They could end up wanted criminals, or maybe have a bounty on their head. Maybe their choices would benefit their families, or possibly harm them. These choices and outcomes would give the players a coherent backstory and a set of common goals. Once the choices were made they would begin the campaign proper and we’d play normally.
It’s a bit unconventional to begin a game this way, but it sure beats meeting in a tavern and trying to hammer out a sensible backstory from there.
So here is where they are from:
Continue reading 〉〉 “Campaign Notes: Tarson’s End”
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