GameStop Didn’t Need to Die

By Shamus Posted Wednesday Feb 20, 2019

Filed under: Column 117 comments

My column this week explains why GameStop’s demise wasn’t entirely the fault of digital sales. This was a company that made bad decisions and prioritized short-term gains over customer retention. Maybe they were always fated to go the way of Blockbuster video, but they did a lot to hasten the process.

I really do believe there’s room in the retail space for dedicated gaming shops, even in this world with a dozen competing digital platforms. If the market can support stores dedicated to mobile phones, then there ought to be room for selling and servicing gaming hardware. Sure, you can get games digitally now. But you can’t download a console, a graphics card, or a controller. Lots of people like to buy physical goods at a physical store.

Apple has built customer loyalty so strong that people will leave their house and stand in line for a chance to buy $800 phones when you can get a phone with 90% of the features for a tenth of the price. It’s hard to create and maintain, but customer loyalty is a powerful force.

Gaming is more popular now than it’s been at any time in the past. In another timeline with a different leadership at the helm of GameStop, people would say things like, “I know the game costs the same on Steam and I could download it without needing to leave the house, but dangit, I LIKE going there. My dad took me there back in 2001 when he got us a PlayStation 2, and I have so many good memories of the games we got there. The guy who works behind the counter is really cool. He’s been there for years and he really knows his games. The lady who owns the place is nice and if you bring a machine in for servicing she won’t even charge you anything for silly little two-minute repair jobs. Also, sometimes when I go in to buy a new game I’ll throw in an obscure title I found on the discount rack. That’s how I discovered the Persona series.”

I realize I can’t prove any of this in a “show your work on the blackboard” sense. Maybe it’s a weak argument to claim that gaming shops could work because I’d go there if the store I described existed.

But still. I really would go there if it existed.

 


 

Andromeda Part 18: Choose Your Own Misadventure

By Shamus Posted Tuesday Feb 19, 2019

Filed under: Mass Effect 131 comments

I said earlier in this series that the dialog is a mess. I’m not going to document every single non-sequitur, cringy one-liner, false binary choice, and incoherent bit of exposition. We’ve already established that this game is lacking in polish and there’s no need to belabor that point. But even beyond the lack of polish you can see problems that couldn’t be fixed by throwing more time at them. Even if the game had been fully baked, the cutscenes would still be clumsy and inefficient. There’s a conversation here on Kadara that really drives home the crude way the dialog is put together.

You head to Kralla’s Song, a local dive bar. The goal is to to meet with a contact who will go by the name “Shena”. But before we talk about the cutscene, let me ask some rhetorical questions about this bar…

Continue reading ⟩⟩ “Andromeda Part 18: Choose Your Own Misadventure”

 


 

Diecast #244: Anthem, Warframe, Mailbag

By Shamus Posted Monday Feb 18, 2019

Filed under: Diecast 104 comments

Thanks to the folks who sent in questions. We still have a few in the queue, but as always the email is in the header image.



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #244: Anthem, Warframe, Mailbag”

 


 

Chainmail Bikini Returns

By Shamus Posted Sunday Feb 17, 2019

Filed under: DM of the Rings 44 comments

If you’re reading this site, then you know about DM of the Rings. That comic turns 13 this year. When that comic came out, both BioWare and id Software were still independent game studios, and the Red Ring of Death was plaguing the new Xbox 360. The Elder Scrolls IV: Oblivion and the first Saints Row game had just released. XKCD was relatively new and hadn’t yet exploded into the institution it is today, which means there was possibly a window of a few weeks somewhere in 2006 where my work was as popular as Randal Munroe’s.

It was a long time ago, is what I’m saying.

Continue reading ⟩⟩ “Chainmail Bikini Returns”

 


 

Human Ingenuity Beats AI’s Machine Precision

By Shamus Posted Wednesday Feb 13, 2019

Filed under: Column 144 comments

My column this week talks about the final game between pro Starcraft II player MaNa and the AlphaStar AI. As you’ve probably figured out from the subtle hints in the title, the human won this time around. My article talks about how MaNa won and gives some historical contextIn this case, me talking about games I was playing 20 years ago counts as “historical context”. to the matchup.

How AlphaStar was developed:

They seeded the system with some of the basics of the game: Building a base, creating units, attacking the opponent. From there:

Continue reading ⟩⟩ “Human Ingenuity Beats AI’s Machine Precision”

 


 

Andromeda Part 17: Welcome to the Bungle

By Shamus Posted Tuesday Feb 12, 2019

Filed under: Mass Effect 82 comments

The next stop on our tour of the Heleus Cluster is Havarl. Like the other planets, the climate is out of whack. Unlike the other planets, this place suffers from an overabundance of life rather than a shortage.

Havarl

Havarl is overgrown with a thick jungleYet another single-biome planet.This is the one planet where you can’t drive the Nomad. and all of the native flora and fauna is exceedingly dangerous. Everything is toxic, poisonous, or filled with murderous intent.

The game says this is the ancestral home of the Anagara and that they had to abandon it when it became too inhospitable, but that doesn’t really fit with what we’re shown. I’d expect to see bits of Angaran cities poking out of the overgrowth. They’re a spacefaring species, so their cities must have been pretty impressive. But instead the “cities” are just endless sections of Remnant architecture that form horizon-smothering black walls around the play area. I imagine this is another detail that would have been ironed out if the game had been given time for polish.

I do like that this world offers some contrast with the other four and isn’t yet another lifeless hellscape for us to colonize.

As with the other worlds, you need to visit the monoliths, then do the vault, and then the game tells you the planet is stabilizing. Then you run around and do fetch quests and kill the mooks congregating around map markers until the planet hits 100%. Whee.

Continue reading ⟩⟩ “Andromeda Part 17: Welcome to the Bungle”

 


 

Diecast #243: JAI, Warframe, Trailmakers

By Shamus Posted Monday Feb 11, 2019

Filed under: Diecast 90 comments



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #243: JAI, Warframe, Trailmakers”