No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it.
How I Plan To Rule This Dumb Industry
Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)
Who Broke the In-Game Economy?
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
C++ is a wonderful language for making horrible code.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.