D&D is a sort of simulation. A simulation of living in a fantasy world where fearless heroes and dreadful monsters clash daily in spectacular battles. A world where you are a great champion, and the creator of the universe is frequently disorganized, highly distractable, and alarmingly vague on the rules of the universe he’s trying to run.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
What was the problem with the Playstation 3 hardware and why did Sony build it that way?
A programming project where I set out to make a gigantic and complex world from simple data.
Why Google sucks, and what made me switch to crowdfunding for this site.
Lost Laughs in Leisure Suit Larry
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?