No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?