No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
Overused Words in Game Titles
I scoured the Steam database to figure out what words were the most commonly used in game titles.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.