The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
T w e n t y S i d e d

Large numbers of names can be hard to keep track of, even if the game is running well and the players are engaged.
We almost invaded the wrong country once in an exalted game, because I got mixed up which nation was being occupied and which was the occupier. The GM didn’t pick up on it, because she felt that attacking the occupier directly was just as reasonable for us to do as trying to liberate the occupee.
Aragorn really got the lion’s share of memorable lines, didn’t he?