
Which explains why the DM is always so eager for a chance to kill them off.
Which explains why they get so uppity in the game.
The Brilliance of Mass Effect
What is "Domino Worldbuilding" and how did it help to make Mass Effect one of the most interesting settings in modern RPGs?
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
The Middle Ages
Would you have survived in the middle ages?
Mass Effect 3 Ending Deconstruction
Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.
Self-Balancing Gameplay
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
T w e n t y S i d e d
The way this was done in DM of the Rings is a prime example of “You had ONE THING…” considering Gandalf gave Aragorn the “quest” to heal people just two comics ago.