
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Punishing The Internet for Sharing
Why make millions on your video game when you could be making HUNDREDS on frivolous copyright claims?
Batman: Arkham Origins
A breakdown of how this game faltered when the franchise was given to a different studio.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
Project Frontier
A programming project where I set out to make a gigantic and complex world from simple data.
T w e n t y S i d e d
This is probably my favourite panel
Blown up in very high definition you can clearly see John Rhys-Davies’ skull prosthesis. The skin tone and wrinkles don’t match in a straight line. Somebody in the upscale should’ve caught that.
(on further thought, just to clarify; I don’t mean TwentySided should have caught it, I mean when the movies were upscaled beyond the original release resolution it should have been caught before they put the Blu-rays out.)
Following a plot in an RPG campaign can be difficult, since you’re playing for a few hours periodically. Depending on schedules, that could be once a month or so.
Try reading the next chapter of a book once a month and see whether it’s easy to keep track.
It’s harder if you’re not really interested in the plot, and the names are long, strange to your ear and often start with the same letter. Oh, and the teller of the story is changing it on the fly to keep up as people in the audience drop out and others come in.
I think it’s fair to compare this to a storyteller, rather than the referee of an RPG campaign. The ref here is trying really hard not to let the players derail his plot.