Hosts: Paul, Shamus. Episode edited by Issac.
Show notes: Continue reading 〉〉 “Diecast #243: JAI, Warframe, Trailmakers”
Show notes: Continue reading 〉〉 “Diecast #243: JAI, Warframe, Trailmakers”
Elaaden is where the Krogan decided to settle when they left the Nexus. There’s some local politics you need to sort out here to stabilize the region. Morda has appointed herself as “Overlord” of all Krogan here. She’s bellicose, confrontational, and prideful. She’s also proof that bringing the Krogan on this expedition was a foolish move, surpassed only in the foolishness of betraying them. I much prefer stories that have a sort of inevitability to them, where mistakes are grievous but understandable. The mistakes made by the Andromeda Initiative are so idiotic that I sometimes lose interest in helping out. I often find myself thinking, “Screw it. These morons deserve everything that happens to them.”
Assuming you’re not going to turn the game off, you’re going to need to deal with Morda. There’s another Krogan, Strux, who is more cunning and less overtly warmongering. I really thought the game was setting up a choice between a warmonger Krogan leader or a devious Krogan leader, but you can’t actually side with Strux. Instead, Strux attempts a coup that brings about his own downfall, and the only choice you get to make is if you want to screw the Krogan yet again. Like the confrontation with the Cardinal on Voeld, it’s like the writer deliberately ignored an interesting choice to offer you a shallow one.
Continue reading 〉〉 “Andromeda Part 16: Morda Meets The Eye”
In my column this week I talk about the AI that recently beat some pro StarCraft II players 10-1. This was a tough column to write because I think that:
It’s hard to criticize someone that’s just invented something amazing without coming off like a smug idiot. I don’t really have a problem with their AI, or even with the constraints placed on the match that tilted the game in favor of the AI. My problem is with the claims they made that made it sound like the AI was playing with human-like restrictions on speed and perception, when this simply wasn’t the case.
If you want a much more technical analysis, this article by Aleksi Pietikäinen offers a pretty good breakdown on what AlphaStar was doing during the game and why its performance doesn’t really match with the developer’s claims.
I have pre-ordered Anthem, but I do not recommend you do the same. I got the game to feed the content mill for the ever-hungry internet. If I didn’t write about games for a living, then I’d hold off until after the first reviews came in. The public demo ran from February 1-3, and I spent as much of the weekend with it as I couldI was held back by health problems that kept me away from the computer for a lot of the time. Pardon if this entry feels a bit dashed-off, I’m just getting back to work now and wrote this in a hurry.. I managed to hit the demo level cap of 15, and then did some grinding until I was fully decked out in rare gear.
Based on what the demo showed me, this game is basically a showcase for the recent sins of EA and late-stage BioWare.
Going into Anthem, I wanted one of two things. Either it should be a great game that recalls the days when BioWare could make a game with heart, or it should be a disaster that punishes EA for taking this “story first” developer and making them produce a “it’s all about the shooting and looting and who cares about story?” style of game. Sadly, the game seems to have fallen into the boring but predictable space between these two extremes. I did occasionally have fun with the demo, but I also occasionally had a really miserable time.
Continue reading 〉〉 “Anthem Demo Impressions”
During my Batman Arkham City series, I praised the game for the way it seamlessly wove the tutorials into the flow of the story. It’s a big game with a lot of different systems. You’ve got brawling encounters, stealth encounters, detective mode investigations, traversing the worldStuff like gliding, swinging, and parkour., and using gadgets to solve “puzzles”.
The challenge the game designer faces in these kinds of games is that you want to teach the player as quickly as possible. We want the player to have access to the full open world so they can engage with whatever content seems fun to them. That’s the whole point of having an open world. But we can’t let players off the leash until they know the basics because if they explore the open world and encounter gameplay system they haven’t learned yet, they’ll get confused and blame the game. At the same time, ramming too many tutorials down their throat at once is just as bad. It’s tedious, it gets in the way of the narrative right when we’re trying to get the story off the ground, and players will have trouble remembering the lessons if they’re packed too close together.
What you want to do is introduce a concept, allow them to try it, and then give the player a few minutes of doing something else. Then you remind them of the concept. Then later you give them some sort of “final test” where you present the challenge again, only this time with more pressure. Maybe they’ll have to deal with a time limit, or they’ll have less room for error, or they’ll have to blend this concept with another one. The point is that it sort of follows the rule of three in the form of “setup, reminder, payoff.”
Continue reading 〉〉 “Spider-Man Part 5: How to Spider-Man”
My Escapist column this week is an analysis of just how monumentally incompetent EA has been with their exclusive Star Wars license.
All of this is yet another manifestation of the fact that we have executives trying to run an industry they don’t understand. It’s like a fancy restaurant being run by someone who only eats microwaved hot pockets at home and has no working understanding of what people want or expect when they dine out…
I have no idea why the designers decided to make two of our five habitable worlds into orange deserts. Sure, the planets are a little different. Eos is a bit like the Mojave Desert and Elaaden is more an expanse of sand dunes like the Sahara. I wonder if their cobbled-together Frostbite offshoot wasn’t up to the job of depicting forests, meadows, and swampsYes, I realize the planets need to be uninhabitable. We could say these planets are low in oxygen. Fine for plants, not so good for animals.. Even if we decide to have two different deserts, did they really need to be the same shade of orange? It’s space! This science in this game runs on cartoon logic anyway, so why not go wild and give us a purple desert or whatever?

I have a confession to make. I’m really into astronomy. Not real astronomy, mind you. I like shallow pop-astronomy. I like having complex questions boiled down to simple answers that you can understand without any complex mathematics. What would it be like to stand on the surface of X? How many livable exoplanets are there? How long would it take to get a message to someone in another star system? How long would it take to fly there? Is the space elevator really possible? What are the odds that there’s a planet out there with sexy blue-skinned women who want to learn about this thing we earthlings call kissingActually, this question is easy. The answer is zero.?
This means that occasionally I feel the need to take my shallow, badly-understood middle school pop-science and try to use it to ask interesting questions. I’m afraid today is one of those days. Continue reading 〉〉 “Andromeda Part 15: Elaaden’s Orbit”
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