The Survival Sneaker

By Shamus Posted Monday Aug 18, 2008

Filed under: Game Design 106 comments

In response my article on the decline of Survival Horror, Luke Maciak suggests a different kind of SH game, and while I always love discussions on gameplay mechanics, this one really scratched my particular itch. I think it would make a tremendous game.

What he’s proposing is a Survival Horror game that focuses on the strengths of the genre (being in frightening situations) and de-emphasizing the things it does poorly. (Combat, which also undermines the scare factor of a game.) Read his bit for the full set of ideas, but the short version is that the game should focus on hiding from monsters as opposed to fighting them.

Allow me to join in with the armchair game design… Continue reading ⟩⟩ “The Survival Sneaker”

 


 

Thank You Time

By Shamus Posted Monday Aug 18, 2008

Filed under: Personal 20 comments

I had this all planned out: I’d put up a wishlist of videogames that were on my “someday” list. Once every few weeks, someone might buy one for me because I just had to try this game now. It would arrive in the mail, and Amazon would include a short note from the sender, telling me the sender’s address and letting me know why they sent the game. I could then reply with a nice thank-you card to show my appreciation.

This system would give the impatient a way to get a game into my hands, and it would be a nice little bonus gift for me every once in a while. I’m so clever!

The reality was that within 24 hours I had eight games on the way. The nice note from the sender isn’t included when the game comes from a third-party seller, which was the case for seven out of the eight games.

So now I have eight games and I only got the note with one of them. (I know who sent Tabula Rasa, got the note. Thanks so much. You’ll be hearing from me soon.)

If you’re one of the generous people who sent me a gift, I really would like to send a thank-you card. Also, if Amazon had you type in a message for me, I want you to know I never got it. If you could send an email to shamus at shamusyoung dot com with your words (if you had any) and your home address (if you don’t mind me mailing you a card) I’d really appreciate it. Please include the title of the game you gave. I am curious as to who sent what. Also include your website if you don’t mind me mentioning you as the sender here on the site.

If you want to stay anonymous, that’s cool too, but my guilt-o-meter is pinging because I got a bunch of presents and I can’t say thanks.

This weekend I managed to take a bite out of that list of games. I’m handling the quickest first, which means that the MMO’s (City of Heroes / Villains, and Tabula Rasa) will have to wait, since they will no doubt dominate the blog the way Warcraft did.

 


 

Why is the Rum Gone?

By Shamus Posted Saturday Aug 16, 2008

Filed under: Movies 47 comments

Ok, in your opinion, is this one worse than They’re taking the Hobbits To Isengard?

Must be something to do with Orlando Bloom.

 


 

Sunshine Dust?

By Shamus Posted Friday Aug 15, 2008

Filed under: Links 49 comments

Somebody has this to say:

I can't trust Shamus or his Stolen Pixels. I know the guy has powerful anti-DRM ethics, but he lives in some world made of sunshine dust where wiping out DRM will solve all our problems. I do believe that anti-piracy is necessary… but I also don't want to piss off my customers. Is there a way out of this mess?

I know I re-state my thoughts on DRM pretty often, but I’m always happy to do so whenever people give me an excuse. Particularly when it dovetails so nicely with today’s comic. In case there is any confusion, I do not think eliminating DRM will solve all our problems. I maintain that obtrusive DRM is a problem in addition to piracy. I even grudgingly accept DRM, but for it to work, it must:

Continue reading ⟩⟩ “Sunshine Dust?”

 


 

Stolen Pixels #12:
The Economics Lesson

By Shamus Posted Friday Aug 15, 2008

Filed under: Column 0 comments

You may think I’m indifferent to the plight of publishers who struggle for solvency in these troubled times. Well, allow me to demonstrate that I have a keen grasp of the particulars of the problem.

Publishers: I’m willing to offer my financial consulting services pro-bono. Call me. We’ll talk.

 


 

My Top 5 Games: Answers

By Shamus Posted Friday Aug 15, 2008

Filed under: Random 28 comments

So the problem presented yesterday was to figure out what these games are:

my_top5_hidden.jpg

Answers below the fold. Continue reading ⟩⟩ “My Top 5 Games: Answers”

 


 

Top 5 Games:
A Game

By Shamus Posted Thursday Aug 14, 2008

Filed under: Links 58 comments

In the latest Zero Punctuation review, Yahtzee mentions that a certain segment of his viewers seem very curious about what games he does like. This is a very predictable demand from any crowd of inflamed fanboys. The defining aspect of a fanboy is that he is emotionally attached to a game in such a way that lambasting the game is taken as a personal insult. When you stomp on the object of their affection their first reaction is going to be to try to do the same in return. This completely misses the entire point of being a critic, and indeed of having an opinion at all.

This is why, despite the normal friendly and jovial tone of this site, I tend to treat fanboys like vermin who must be exterminated. They can have no positive impact on a discussion. It doesn’t matter if they agree or disagree, because they aren’t having the same conversation everyone else is. If you set them off it’ll be profanity and angst.

But in a clever bit of fanboy-baiting, Yahtzee actually showed a list of some of his favorite games during the review:

zp_top5.jpg

At the end he promised that anyone who figures it out will win his “utter disgust”. All the same, we can’t let the threat of of disinterested loathing deter us from an amusing little puzzle. The moment I saw the obscured list I felt my puzzle drive kick in. I don’t care about the list in the sense that I care if Yahtzee likes the “right” games, but he’s presented us with a puzzle and (I’ll bet) just enough clues to solve it.

This is an interesting sort of puzzle because it’s a mix of what you know about the critic with your knowledge of videogame titles and box covers. If this was just a list of 5 random games it wouldn’t be very compelling. If there was no image and the problem was just “guess my top 5 games” it likewise wouldn’t be much fun. But here we have both clues and motivation.

My own attempt below the fold:
Continue reading ⟩⟩ “Top 5 Games:
A Game”

 


 
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