
Continue reading 〉〉 “DM of the Rings Remaster LIX: Disorder of the Stick”
Hey all, I wanted to put up a quick notice post. No Sims 4 Overthinking today. Bay’s been admitted the hospital for difficulty breathing. They’re alright, and more serious health concerns have been eliminated, we’re just wanting their oxygen to be steady before they come home.
I’m confident they’ll be feeling better and getting discharged in the next couple of days, hopefully with some tools and medication to help us better manage their asthma day-to-day.
Happy Valentines Day. This week I have been playing The Ship: Murder Party. It was a Source Engine, murder-each-other, multiplayer game from 2006. Each player is given someone to kill, while knowing that they themselves are also being hunted. With each murder, players are rewarded with sums of cash. You change clothes to keep your hunter off your trail, and gather weapons which have different values if used. The more a weapon in used in the round, the less valuable it is to kill with. It was also one of the games in the early 2000’s which experimented with needing to eat, drink, sleep, shower, pee, and poop, for some reason. Another strange choice was to have two entirely different releases, one single player and one multiplayer.
All things considered, I’m still enjoying it. A lot of the choices made wouldn’t be made today, but it was also a bit ahead of it’s time. Party games didn’t truly get bigger till the 2010’s, and I wonder how it would have been received now, in the age of Among Us, Fall Guys, Lethal Company, ect.
It’s a shame there doesn’t seem to be dedicated servers anymore.
What are you guys playing?
The two 1933 King Kong movies introduced, or at least emphasized, a key concept for a new genre of movie: the GIANT monster. But despite his size, Kong very definitely fit into the type of monster movie that had been a staple of early FX movies practically from the beginning of the technology. Quite possibly the first thing filmmakers thought of when contemplating “what ELSE can we make movies of?” was dinosaurs. The idea that giant fossilized bones belonged to ancient giant reptiles had only been proposed around 1842, fifty years prior to the invention of “moving pictures.” But as thrilling as these early fantastical depictions of dinosaurs were, the humans that encountered them were awed more by the discovery than the threat to life and limb. Dinosaurs could be killed or driven off with guns and spears. Likewise, Kong was defeated by machine guns (I mean, you can argue it was technically the *fall* that killed him, but you get it.) So at least on the surface of the story, Kong was just another animal to be overcome. It wasn’t until the years following World War Two that an elevating influence was added to the giant monster formula, creating a new threat.

Continue reading 〉〉 “Crossroads and Random Collisions”

Jaquandor once said this about quoting Monty Python at a Renaissance Festival, although this applies just as well to playing D&D:
[…] So it’s with nothing but love and heartfelt concern that I inform you that walking around shouting quotes from Monty Python and the Holy Grail like “I’m bein’ repressed!” and “Ni!” is the Renaissance Festival equivalent of shouting “Freebird!” at a rock concert. Don’t do this, folks. Wandering through a Renaissance Festival with your friends, pretending to debate the airspeed of an unladen swallow, is just shooting fish in a barrel. Don’t do it.Having said that, just try to get through this part of the movie without thinking about it. I swear the old woman in panel six is just about to say, “There’s some lovely filth over here.”
This really is like shooting fish in a barrel.
Continue reading 〉〉 “DM of the Rings Remaster LVIII: It is a Silly Place”
The overhead light is the first victim this week. They had been going to replace it since the very beginning of the project, but as the space has gotten notably nicer, the need has intensified.
Continue reading 〉〉 “Sims 4 Overthinking: Love’s Labor’s Lost (Farmhouse Sink)”
This week I’ve only played Lethal Company and Roblox. I intended to play a new game this week but as of writing this I have done nothing new.
What are you guys playing?
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
This is a horrible narrative that undermines the hobby through crass stereotypes. The hobby is vast, gamers come from all walks of life, and you shouldn't judge ANY group by its worst members.
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.
A video Let's Play series I collaborated on from 2009 to 2017.
This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.
Why make millions on your video game when you could be making HUNDREDS on frivolous copyright claims?