Jaquandor once said this about quoting Monty Python at a Renaissance Festival, although this applies just as well to playing D&D:
Having said that, just try to get through this part of the movie without thinking about it. I swear the old woman in panel six is just about to say, “There’s some lovely filth over here.”
This really is like shooting fish in a barrel.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
A game I love. It has a solid main story and a couple of really obnoxious, cringy, incoherent side-plots in it. What happened here?
Who Broke the In-Game Economy?
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?