Experienced Points: Taking Out Bethesda’s Trash Bag

By Shamus Posted Wednesday Dec 12, 2018

Filed under: Column 102 comments

My column this week details the mind-boggling string of outrageous failures perpetrated by Bethesda surrounding the Power Armor edition of Fallout 76. Specifically, it talks about how this $200 edition of the game promised a canvas bag but delivered something worth far less.

Like I say in the article, a company as big as Bethesda has no excuse whatsoever for making this kind of mistake. Only an idiot would cut this particular corner. If you’ve got a customer willing to pay you $200 for a videogame with some extra trinkets, then you need to make sure that customer is happy. Not because you’re a nice person or you care about the customer, but because this customer is a cash cow and treating them well will allow you to extract more wealth from them in the future. I’m not faulting Bethesda for being rapacious and exploitative, I’m faulting them for attempting to be rapacious and exploitative and being completely shit at it.

It’s easy to look at Fallout 76 and see that Bethesda is arriving two years late to the fad of Day Z clones. Fine. They attempted to jump on a trend and they miscalculated. Predicting the future is hard and I don’t fault them for messing up. But the canvas bag controversy? Market segmentation is Business 101. This is the easy stuff. The obvious stuff. If you can’t get this right then what are you doing trying to run a company?

Continue reading ⟩⟩ “Experienced Points: Taking Out Bethesda’s Trash Bag”

 


 

Andromeda Part 9: The Squad

By Shamus Posted Tuesday Dec 11, 2018

Filed under: Mass Effect 79 comments

One of the goals BioWare had for Andromeda was to make a game about being an explorer. That’s what the whole “Pathfinder” thing is about. Strange new worlds, new life, new civilizations, boldly go, etc etc. It’s a great thematic fit for a sci-fi series like this.

But then apparently someone else on the team decided that the Pathfinder should be fourteen months late to the party. The Nexus exiled a bunch of people and now they’re scattered all over the cluster. In the course of the game, you will never be the first person to set foot on a world. For the major worlds, you’re not even the first person from the Milky Way. You’re not even the first human. Everywhere you go you’re bumping into existing human communities and structures.

You’re not the Pathfinder, you’re a tourist.

Squad

Before we take off in our shiny new spaceship, let’s look at our starting squad members. Like Mass Effect 1, you begin with a couple of humans and then add aliens to the crew as the story goes on.

As before, your crew members have special “loyalty missions”, which are quests dedicated to their character. In Mass Effect 2, you had to do someone’s loyalty mission to enable them to survive taking part in the suicide mission. It felt a little arbitrary. How does settling Garrus’ grudge enable him to survive a rocket to the face?

Here in Andromeda, you can’t unlock the top-tier abilities for a character until you make them loyal. I like this better. It makes a little more sense and it makes them more generally useful. If I make Garrus loyal in Mass Effect 2, that’s only useful in specific circumstances during the final mission. If I make Cora loyal here in Andromeda, she’s more useful every time we’re in combat together.

Continue reading ⟩⟩ “Andromeda Part 9: The Squad”

 


 

Diecast #235: Black Mesa, The Outer Worlds

By Shamus Posted Monday Dec 10, 2018

Filed under: Diecast 68 comments

For whatever reason, my audio is blown out in this episode. I have no idea why. I checked it on my end before we started recording and the levels looked good. This happened a couple of weeks ago and I’m not sure where this is going wrong. It’s amazing that I’ve made 235 of these silly things and I’m still running into new ways that things can fall apart.

I should add that I have my audio going into my headphones and it sounds just fine. The levels coming from the microphone looked reasonable. But somewhere between the microphone and the final recording is a bit of software that’s decided to “help” me a little too much. I was forcibly updated to a new version of Windows a couple of weeks ago. That update is my first suspect, if only because that’s the only thing to have changed recently. I did find a volume slider set to 100%I seem to recall that the slider in Windows audio settings use the convention that 50% is full volume and everything above that is software boosting. I can’t find any confirmation of this., but that doesn’t explain why the levels were fine last week.

I don’t know how people produce regular video content without losing their minds. I feel like every year adds a few more layers of abstraction between me and the hardware.

My voice really is terrible in this one. Sorry. I’d scrap the whole thing, but this episode is a chat with SoldierHawke and we don’t get those very often.

To compensate for this bad sound, I suggest listening to the show in a noisy old car with blown out speakers while driving very fast on a busy highway with the windows down while a truck shadows your blind spot. That should fully mask the audio problems by hiding it under many other audio problems. Also, the constant danger will probably make the show more exciting. Good luck!



Hosts: SoldierHawke, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #235: Black Mesa, The Outer Worlds”

 


 

Three Random Things

By Shamus Posted Sunday Dec 9, 2018

Filed under: Random 96 comments

Number one: Based on the feedback I got last week regarding my book cover, we decided to take another pass at it. I sort of resent this work. You can fuss over this sort of crap forever. You can dump days of productivity into tweaking font selection, obsessing over text placement, re-wording the blurb, changing image composition, and worrying about a dozen other little details. It’s possible to pour many hours into messing with things that aren’t ever going to impact sales.

How will this look in print? How will it look on an eReader? How will it look as a tiny thumbnail on the Amazon store? Is this font too boring? Is this font too childish? Does the back-of-the-book blurb give enough information to let the reader know what they’re in for? Dies it give too much away? Is it too long?

On the other hand, the cover really is the first thing people see, and it makes sense to put some time into it. Going by the advice some self-publishing authors give, the quality of the cover is more important than the quality of the contents. That’s really cynical and depressing, which means it’s probably true.

If you’re curious, this is where we are now:

Continue reading ⟩⟩ “Three Random Things”

 


 

Spider-Man Part 2: Meet Peter Parker

By Shamus Posted Thursday Dec 6, 2018

Filed under: Retrospectives 76 comments

For the record, I played through this game a total of four times back-to-back. I tried every difficulty level, and I’ve tried disabling some of the optional side elements like quicktime events and puzzles. I’ve fully cleared 100% of all objectives, obtained all the trophies, and I’ve spent endless hours swinging through the Manhattan playground that developer Insomniac Games has built for us. I think I’ve got a pretty good handle on the thing both mechanically and narratively, although I can’t claim I know this game as well as I know Batman: Arkham City.

Speaking of Batman: I’m going to spend a few words in this series contrasting Batman: Arkham Sequels and Spider-Man: No Subtitle. I anticipate the knee jerk reaction will be that they’re different games with a different focus and it’s not fair to expect Spider-Man’s game to simply copy Batman’s games. And just to be clear: I totally agree. Just because I compare the two doesn’t mean that I automatically think Batman did it better. On the other hand, it’s obvious Insomniac Games took a lot of cues from Rocksteady’s Batman formula when designing their Spider-Game. As the two standard bearers of the open world superhero brawler I think the occasional comparison is fair, as long as we remember that Batman: Arkham Whatever had six years and four mainline entries to refine the formula, while this is effectively the first outing for Insomniac’s version of Spider-Man.

Continue reading ⟩⟩ “Spider-Man Part 2: Meet Peter Parker”

 


 

Experienced Points: Has Rendering Technology Stagnated?

By Shamus Posted Wednesday Dec 5, 2018

Filed under: Column 61 comments

My column this week has a title that, on further reflection, could have been better chosen. The title asks “Has Rendering Technology Stagnated?”, but really that question was answered last week. This week the question I’m actually answering is, “Does it Matter?”

I mean, I guess the title kinda works if you think of stagnation in terms of “Not producing significantly better images”. Even so, “Has Visual Fidelity Stagnated?” would have been less ambiguous.

Such are the perils of working with a deadline. I’ve been dividing my time between publishing my book and other important workAssuming that playing Prey: Mooncrash counts as work. and I didn’t get working on last week’s column when I should have. When I finally started writing I realized I was juggling two different ideas:

  1. Gaming hardware hasn’t really advanced very much in the last decade. However…
  2. …it doesn’t matter, because it’s hard to make real gains in visual fidelity and gameplay is far more important at this point.

So I thought I could split the one column into two. That worked out in the sense that it gave me more breathing room this week, but I really should have finished writing both of them before publishing the first.

If this was just a blog post then it wouldn’t be a problem. I could push the articles off for a week and put up some goofy filler post in the interim. That’s fine when you’re publishing stuff to your own site, but it’s not really acceptable when you’re being paid to do a job. The folks at the Escapist are lovely people and very easy to work with, but this isn’t their hobby. They’re trying to run a business, and the last thing anyone needs is an unreliable contributor.

To be clear, nobody really complained about the column. This isn’t a situation where I turned in work that disappointed someone. Rather this is a case where I realize I could have made a much better pair of articles if I’d had another week.

The solution here is for me to knuckle down and build up some lead time. This is the same advice I keep giving to publishers: Don’t try to finish everything in crunch mode. Take your time. Put in half the hours over twice as many days and you’ll get a better product for the same work.

Anyway.

Now that I just spent 300 words telling you it’s not very good, please do be sure to read the column.

 


 

Andromeda Part 8: The Nexus

By Shamus Posted Tuesday Dec 4, 2018

Filed under: Mass Effect 107 comments

While talking with Director Tann, he gives you a task: Go out and fix the golden worlds to make them habitable. I guess he’s read the script and knows that you’ll discover that the alien structures are climate-control devices that will make this possible. The more reasonable thing a person would do in this situation is suggest looking for some new worlds. He ought to ask you to go out into uncharted space and see if you can find anything livable.

You can call him out on this by pointing out that making planets habitable is impossible, and he responds by saying a “true” Pathfinder would enjoy the challenge. Given what he knowsHe doesn’t even know about the alien tower on Habitat 7., this is not a rational point of view for him to adopt.

Worse, this takes away Ryder’s agency within the story. She’s the main character and yet she’s just following orders from other characters. (Who are, incidentally, all proven failures.) We just went through that ridiculous train-wreck of a scene on Habitat 7 to put Sara in charge, and now the writer is going to keep having other characters make decisions for her.

Continue reading ⟩⟩ “Andromeda Part 8: The Nexus”