Spider-Man Part 5: How to Spider-Man

By Shamus Posted Thursday Jan 31, 2019

Filed under: Retrospectives 79 comments

During my Batman Arkham City series, I praised the game for the way it seamlessly wove the tutorials into the flow of the story. It’s a big game with a lot of different systems. You’ve got brawling encounters, stealth encounters, detective mode investigations, traversing the worldStuff like gliding, swinging, and parkour., and using gadgets to solve “puzzles”.

The challenge the game designer faces in these kinds of games is that you want to teach the player as quickly as possible. We want the player to have access to the full open world so they can engage with whatever content seems fun to them. That’s the whole point of having an open world. But we can’t let players off the leash until they know the basics because if they explore the open world and encounter gameplay system they haven’t learned yet, they’ll get confused and blame the game. At the same time, ramming too many tutorials down their throat at once is just as bad. It’s tedious, it gets in the way of the narrative right when we’re trying to get the story off the ground, and players will have trouble remembering the lessons if they’re packed too close together.

What you want to do is introduce a concept, allow them to try it, and then give the player a few minutes of doing something else. Then you remind them of the concept. Then later you give them some sort of “final test” where you present the challenge again, only this time with more pressure. Maybe they’ll have to deal with a time limit, or they’ll have less room for error, or they’ll have to blend this concept with another one. The point is that it sort of follows the rule of three in the form of “setup, reminder, payoff.”

Continue reading ⟩⟩ “Spider-Man Part 5: How to Spider-Man”

 


 

Disney’s Deal with EA Is Getting Worse All the Time

By Shamus Posted Wednesday Jan 30, 2019

Filed under: Column 128 comments

My Escapist column this week is an analysis of just how monumentally incompetent EA has been with their exclusive Star Wars license.

All of this is yet another manifestation of the fact that we have executives trying to run an industry they don’t understand. It’s like a fancy restaurant being run by someone who only eats microwaved hot pockets at home and has no working understanding of what people want or expect when they dine out…

Continue reading ⟩⟩ “Disney’s Deal with EA Is Getting Worse All the Time”

 


 

Andromeda Part 15: Elaaden’s Orbit

By Shamus Posted Tuesday Jan 29, 2019

Filed under: Mass Effect 123 comments

I have no idea why the designers decided to make two of our five habitable worlds into orange deserts. Sure, the planets are a little different. Eos is a bit like the Mojave Desert and Elaaden is more an expanse of sand dunes like the Sahara. I wonder if their cobbled-together Frostbite offshoot wasn’t up to the job of depicting forests, meadows, and swampsYes, I realize the planets need to be uninhabitable. We could say these planets are low in oxygen. Fine for plants, not so good for animals.. Even if we decide to have two different deserts, did they really need to be the same shade of orange? It’s space! This science in this game runs on cartoon logic anyway, so why not go wild and give us a purple desert or whatever?

Disastronaut

The tempest is currently flying through Elaaden's atmosphere in this shot, which means that gas giant is close and the other moons are REALLY close.
The tempest is currently flying through Elaaden's atmosphere in this shot, which means that gas giant is close and the other moons are REALLY close.

I have a confession to make. I’m really into astronomy. Not real astronomy, mind you. I like shallow pop-astronomy. I like having complex questions boiled down to simple answers that you can understand without any complex mathematics. What would it be like to stand on the surface of X? How many livable exoplanets are there? How long would it take to get a message to someone in another star system? How long would it take to fly there? Is the space elevator really possible? What are the odds that there’s a planet out there with sexy blue-skinned women who want to learn about this thing we earthlings call kissingActually, this question is easy. The answer is zero.?

This means that occasionally I feel the need to take my shallow, badly-understood middle school pop-science and try to use it to ask interesting questions. I’m afraid today is one of those days. Continue reading ⟩⟩ “Andromeda Part 15: Elaaden’s Orbit”

 


 

Diecast #242: Deepmind, Anthem, Win10, Mailbag

By Shamus Posted Monday Jan 28, 2019

Filed under: Diecast 85 comments



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #242: Deepmind, Anthem, Win10, Mailbag”

 


 

The Other Kind of Life – Spoiler Party

By Shamus Posted Sunday Jan 27, 2019

Filed under: Projects 87 comments

This is it. It’s time to talk spoilers for my book. This post isn’t going to spoil anything of substance, but the comments area will be a free-fire zone. If you’ve been waiting to complain about spoiler-y plot stuff, now is the timeYou can also say nice stuff. That’s okay too..

The book is allegedly available in both paperback and kindle formats, although Amazon seems to be rather confused about who can buy what. For the record: We have it set so that the book should be available in all formats in all regions, but Amazon is randomly telling people “This product is not available in your region”. Some people have gotten around the problem by going to the front page of their regional Amazon domain like amazon.co.uk or amazon.in. From there you can search by title, which should take you to a version you can buy

For being one of the foremost international mega-conglomerates, Amazon is apparently really terrible at international business. Region locking is for dinosaur corporations.

Continue reading ⟩⟩ “The Other Kind of Life – Spoiler Party”

 


 

Dénouement 2018: The Best Stuff

By Shamus Posted Thursday Jan 24, 2019

Filed under: Industry Events 124 comments

Here it is. The last of what I loved in 2018. As always, this list is limited to stuff that I played, and I don’t usually jump on games at release unless I have a really good reason. If I overlooked your favorite game, it’s not a snub. I’m just one guy and I have the same number of hours in my day that you do.

Here we go:

Continue reading ⟩⟩ “Dénouement 2018: The Best Stuff”

 


 

The News Keeps Getting Worse at Activision

By Shamus Posted Wednesday Jan 23, 2019

Filed under: Column 72 comments

This week I’ve whipped up a delicious bowl of schadenfreude for you to enjoy at the expense of Activision Blizzard.

One small correction: I called Bungie a “subsidiary”. It didn’t occur to me to question this, simply because indie AAA studios are so rare these days. I mean, even id Software is owned by a publisher now. When Bungie signed on with Activision, I just naturally assumed they’d been bought. But apparently their relationship was one of partnership rather than ownership. Good for them. It certainly saved them in this case. Too bad more studios don’t have the leverage to secure these kinds of deals rather than selling themselves to the bumbling and fickle publishers.

Continue reading ⟩⟩ “The News Keeps Getting Worse at Activision”