Bethesda’s Launcher is Everything You Expect

By Shamus Posted Tuesday Mar 24, 2020

Filed under: Rants 173 comments

It’s Wednesday March 18, 2020. Doom Eternal comes out in two days. I’ve watched a couple of reviews like this one, which gives me confidence that this game isn’t going to be another Bethesda-style shitshow. I guess I’ll preorder it.

I see on the Steam page that this game requires a Bethesda account. Ugh. I really hate this. You buy a game through Steam, but then then when Steam launches the game, it actually just turns around and launches another launcher that requires a different login. Microsoft did this with their infamous malware Games for Windows LIVE. Rockstar did it with their stupid Social Club. Ubisoft did it with Uplay.

I’ll say this about the Epic Store: At least they had the decency to make their own platform rather than attaching their system to Steam like a parasite.

I hate double-logins. HATE. Now TWO companies are in a suicide pact with “my” software, each of them eroding my sense of ownership and creating completely needless layers of inconvenience and risk. Now if anything happens to either company, either platform, or either account, I lose access to my very expensive video game. Maybe one of them goes out of business. Maybe, like Microsoft, they fail so hard that they decide to abandon the platform and leave the attached games in limbo. Maybe some future conflict, misunderstanding, controversy, or data breach will end with my account deleted, suspended, or stolen. It’s not likely, but that’s no reason to make it more likely. If I told you your risk of dying of cancer X was only 1 in 100,000, that would sound pretty safe, right? Does that mean that doubling the risk is fine with you?

I realize most people trust Steam these days, but Valve software and Bethesda Softworks are very different companies and there’s no reason to expect that Bethesda is going to behave like Valve just because they’re trying to run a similar service. Continue reading ⟩⟩ “Bethesda’s Launcher is Everything You Expect”

 


 

Diecast #294: DOOM Eternal, A Short Hike, Gorogoa, Gamestop

By Shamus Posted Monday Mar 23, 2020

Filed under: Diecast 109 comments

Once again, I tried to make a show that wasn’t going to mention The Plague. But right now all the news is about The Plague, and it’s impacting everything, so leaving it out means talking around it. That’s awkward, so instead we get this.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast294

Show notes: Continue reading ⟩⟩ “Diecast #294: DOOM Eternal, A Short Hike, Gorogoa, Gamestop”

 


 

Hypothetical ME4: Stalling and Retconning

By Bob Case Posted Saturday Mar 21, 2020

Filed under: Mass Effect 104 comments

We will now get down to brass tacks.

Some of you are now hearing Gilbert and Sullivan in your heads.
Some of you are now hearing Gilbert and Sullivan in your heads.

Let’s do the bad news first:

  1. The ending of Mass Effect 3 offered the player three primary options for defeating the reapers: destroy, control, and synthesis. It’s not clear what the exact consequences of each choice are, but the three are mutually incompatible outcomes regardless. The effects they would have on the game world are so big that anyone trying to make a sequel would almost have to make three entire seperate games to account for the three separate game states. And that’s just the three “main” endings – trying to account for the gajillion sub-endings is most likely impossible.
  2. For a series that likes to remind audiences that their choices matter, this is a tricky issue. It’s a tradition in Mass Effect to import your saves from the previous games into the new one. Reasonable or not, some people are going to expect to see their choices in the original series reflected in the new game.
  3. The ending destroys the Mass Effect relays and strands multiple species on unfamiliar planets in a way that would make survival an immediate and alarming problem. This particular element has been since been half-retconned into clarifying that the relays are only “damaged,” but there would still certainly be a desperate situation in the short-term.
  4. The primary antagonists of the series – the Reapers – are gone, and you’re going to have to find new ones. (By the way, don’t pull a Star Wars and just bring them back to life. Together, we can do better.)

Those are some pretty big problems. Especially the first two. If we can lick those first two, we can salvage this thing. Here’s how: stalling and retconning.

Continue reading ⟩⟩ “Hypothetical ME4: Stalling and Retconning”

 


 

Rage 2 Part 9: Tutorial Buddy to the Rescue!

By Shamus Posted Thursday Mar 19, 2020

Filed under: Retrospectives 72 comments

Here we are at the endgame. Walker has defeated General Cross, but then she stood around and got coughed on. So now she has this nanotrite virus or whatever. 

Walker falls over, and then Lily (remember her?)  appears out of nowhere and drags her to safety.

The obvious, surface-level problem is that Lily had no possible way to get here, no reason to expect that you would need her, and no way to extract you afterwards. The whole plot of this game was about acquiring the tools to get into this facility, so it comes off as absurdly lazy when another character gets in without any of those tools.

The more pressing problem is that this doesn’t work in a storytelling sense. We haven’t seen Lily since the tutorial and she hasn’t been an active participant in the story since then. It would be like having Trask show up and save the day at the end of KOTOR. We likely haven’t seen this character in ages and the writer hasn’t invested the time to make us care about them.   Continue reading ⟩⟩ “Rage 2 Part 9: Tutorial Buddy to the Rescue!”

 


 

This Week I Played… (March 2020)

By Shamus Posted Tuesday Mar 17, 2020

Filed under: TWIP 196 comments

I haven’t had a lot of time for games lately. I have a Jedi: Fallen Order playthrough I plan to start soon, and Doom Eternal will launch this Friday. So I expect to do a bunch of gaming Real Soon Now™. In the meantime, we’re house hunting and I’m trying to find enough time to balance my usual work with video production.

Is cloning a thing yet? Or time travel? I’ll take either one. I just need a few more hours in the day.

Anyway, here’s what I’ve been playing… Continue reading ⟩⟩ “This Week I Played… (March 2020)”

 


 

Diecast #293: Crunch Time, Indie Case Study, Mailbag

By Shamus Posted Monday Mar 16, 2020

Filed under: Diecast 80 comments



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast293


Link (YouTube)

Continue reading ⟩⟩ “Diecast #293: Crunch Time, Indie Case Study, Mailbag”

 


 

Achilles and The Grognard: BG3 Gameplay Preview Materials

By Bob Case Posted Saturday Mar 14, 2020

Filed under: Video Games 88 comments

The Grognard: All right. I’m set.

Achilles: Set? What do you mean?

The Grognard: I have supplies laid by for two weeks, with room to spare. By my calculations, with proper rationing I can survive up to eight days on a single roll of toilet paper, even if it’s one of those store-brand ones. I also hit up the grocery outlet store. I bought nine pounds of dried black beans, eight pounds of frozen tilapia, seven sticks of butter, ample salt, red and black pepper, chili powder, oregano, and two entire crisper drawers full of premade southwestern salads, with dressing, which can keep for two weeks refrigerated according to the expiration dates. I’m ready.

Achilles: Are you quarantining? Have you caught the Coronavirus? I noticed you touching your face that one time.

The Grognard: Coronawhat? Oh, that. No, I mean I’m ready to talk about gameplay.


Link (YouTube)

(From Rock Paper Shotgun’s Youtube)

Continue reading ⟩⟩ “Achilles and The Grognard: BG3 Gameplay Preview Materials”