Before I start picking at Wolfenstein II, I should point out that I don’t think it’s a terrible gameAside from the PC technology problems I talked about last time, obviously.. A lot of these things might seem trivial or nitpicky. “Hey, if the game is good then who cares?” But this is less about griping about a terrible game and more about chastising a series that seems to be settling into some bad habits. Let me repeat my main points one last time:
- I think this game doesn’t really deserve to be rated so much higher than its predecessors.
- We’re now on the third entry in this series, and so a lot of this stuff should have been solved by now.
- While the story isn’t terrible, it’s also not nearly interesting enough to justify the length of these self-indulgent cutscenes.
So when I mention a problem, it’s not because it’s some unforgivable sin against game design. It’s because I think there are things that could have been better. Please try to keep this in mind while reading this series, because I’m not going to put one of these “I didn’t hate the game” disclaimers around every piece of criticism.
Cool? Cool. Let’s do this.
Continue reading 〉〉 “Wolfenstein II Part 3: Legacy Problems”
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