So far in this series I’ve played with circles and squares in an attempt to explore the range of spaceship designs that look good. Well, maybe “good” is too strong a term. Look not terrible. That look, let’s say, unoffensive in the context of a low-budget star-field.
Let’s talk about the starfield, actually. It’s just a big sphere with a couple particle systems attached to it. There’s a “clumping” setting in Blender that gives it a little texture, and that’s it! Well, I also added a few smudgy galaxies too. I’d like to put some nebulae in as well, but who has time for that? We’re not here for stars! We’re here for starships in space! Spaceships among the stars!

Ideally, though, these ships would be recognizable in another context, like a planet or a hanger or underwater. So that’s what this article is about. We’re going to address the other half of the word. Being in spaceor in the context of stars isn’t enough. We’re going to need to look something like a ship. We’re going to need the stuff I was talking about at the end of the last article:
Continue reading 〉〉 “Proc-gen ShipShip”
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