Still, are these pictures great or what?
In other comics I’d sometimes have text in diminishing point size within each bubble, so that it got smaller and smaller. I’d always hoped this would convey to the audience “You are not supposed to actually read this”. When it was really extreme, I’d also cover up the spam bubbles with other, shorter bubbles. My worry was always that people would actually try to read the stuff, get bored, and accuse me of being the thing I was trying to mock.
I never really figured out how well all of that worked. Here we didn’t try to drive off the reader with tiny fonts and we left a most of the text open and readable. We didn’t get a lot of complaining about excessive text, so either people have a good sense of when they should skip, or they have a bigger appetite for this sort of thing than I ever imagined.
I think it works. I tend to glaze over the mass of word bubbles in panel 2. I actually quite like this strip, between the mass of narration and the bitchin’ artwork, I think this one works out rather well.
Looking back, I do wish I’d have stuck with the DMotR tradition of doing Casey’s DMing bubbles in yellow. I think on strips like this one it would have worked better.
Also, that last panel is one of my favorite things I drew in the entire run of CB.
No comic on Friday, we’re taking the day off, even from reruns.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
DM of the Rings
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.