Still, are these pictures great or what?
In other comics I’d sometimes have text in diminishing point size within each bubble, so that it got smaller and smaller. I’d always hoped this would convey to the audience “You are not supposed to actually read this”. When it was really extreme, I’d also cover up the spam bubbles with other, shorter bubbles. My worry was always that people would actually try to read the stuff, get bored, and accuse me of being the thing I was trying to mock.
I never really figured out how well all of that worked. Here we didn’t try to drive off the reader with tiny fonts and we left a most of the text open and readable. We didn’t get a lot of complaining about excessive text, so either people have a good sense of when they should skip, or they have a bigger appetite for this sort of thing than I ever imagined.
I think it works. I tend to glaze over the mass of word bubbles in panel 2. I actually quite like this strip, between the mass of narration and the bitchin’ artwork, I think this one works out rather well.
Looking back, I do wish I’d have stuck with the DMotR tradition of doing Casey’s DMing bubbles in yellow. I think on strips like this one it would have worked better.
Also, that last panel is one of my favorite things I drew in the entire run of CB.
No comic on Friday, we’re taking the day off, even from reruns.
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
TitleWhat’s Inside Skinner’s Box?
What is a skinner box, how does it interact with neurotransmitters, and what does it have to do with shooting people in the face for rare loot?
Could Have Been Great
Here are four games that could have been much better with just a little more work.