Silent Hill, Second Look

By Shamus Posted Thursday Oct 5, 2006

Filed under: Movies 16 comments

I caught this movie in the theaters, but it’s been on my mind lately so I took another look at it via Netflix. I was pleased to find that the movie is more impressive after a second viewing.

I still can’t believe it turned out as well as it did. The writer and director got a very clear bead on what makes Silent Hill tick, and they managed to capture it. This is hard enough for regular videogame-to-movie adaptations, and Silent Hill is a lot more difficult to nail down than most videogames.

The writer could have gone action movie on us. This would have been the worst. He could have done for Silent Hill what other writers did for Resident Evil and Doom: Make it big, loud, and stupid. This is really easy. Just lift names and locations from the original work, and throw everything else out. Then fill it with boilerplate dialog and action sequences. Just like that ridiculous hack, Uwe Boll.

They could easily have made Silent Hill about a group of teens that get stuck in this freaky town that picks them off one by one. That would have been the obvious “Hollywood” thing to do. Take a description of the game to a random writer / director, let them look at some of the concept art from the game, and a couple of years later this is exactly what you would get. Obvious. Derivative. Bland.

Silent Hill – The Hospital
The hospital. Yes. That is exactly right. Perfect.

The writer could have played the game and concluded that it was about defeating monsters. You certainly do enough of that during the course of the game. They could have made the movie more “Aliens” style – with the main character(s) facing increasingly strange and powerful nightmarish monsters, and learning how to confront and defeat them. At the end, they face and kill Pyramid Head. Again, a non-fan could easily play though one of the games – the second one in particular – and come up with this movie. It might be strange and frightening, but it would still miss the mark. It is really amazing that they didn’t do this.

So they didn’t turn Silent Hill into a dumb action movie, they didn’t adapt it into a slasher flick, and they didn’t make it a monster movie. That much is an accomplishment in itself. Most videogame adaptations don’t even make it to the point where the writer and director are both on the same page and both committed to capturing the essence of the original. Very few adaptations get this far, and even on those rare occasions when they do there is still the chance that they will try to capture the original and simply fail.

And even if they pull that off, there is always the chance that the movie will fail on perfectly technical grounds. Once they come up with a good script they still need good special effects, good acting, good cinematography. It is possible to get everything else right and still make a movie that just plain sucks.

Very few things make this trip from PC to the big screen without getting snagged by one of these problems along the way. Silent Hill made it, and after my second viewing I’m even more impressed. I still stand by my initial take on it: This is the best VG adaptation ever (it was certainly the most difficult) and a fascinating movie as well. While it is difficult for me to step back and view it through the eyes of someone who hasn’t played any of the games, I suspect that it will be hard to understand for non-fans. The biggest flaw of the movie is the subplot with the husband. It eats up a lot of screen time and never really goes anywhere. (Or at least, the meager revelations it has don’t justify the screen time spent on it.)

Silent Hill – The School
While Rose (Radha Mitchell) is trapped in the evil part of the movie, Christopher (the wonderful and talented Sean Bean) is trapped in the dull part of the movie. Unlike Rose, Christopher has no hope of escape.

No movie is perfect, but the accomplishments of this one outweigh its flaws. Nicely done.

 


 

DM of the Rings XIII:
Let’s Not go There

By Shamus Posted Wednesday Oct 4, 2006

Filed under: DM of the Rings 86 comments

Lord of the Rings, Monty Python, Holy Grail, Tim the Enchanter, Roger the Shrubber, Knights of Nee!

This is, of course, the most pervasive problem in D&D, and one which the rules have never addressed. The tension of many battles has been ruined by some smart-alec suggesting they use the Holy Hand Grenade. No fortress – no matter how impressive or dangerous – will ever seem foreboding after one of the players points out that, “It’s only a model”.

My own suggestion for the 4.0 edition rules: Anyone who quotes Holy Grail during a session should be made to eat their own character sheet.

 


 

Space War

By Shamus Posted Wednesday Oct 4, 2006

Filed under: Random 17 comments

Buck Rogers
This Criminally Weird post reminded me of this post from Den Beste about how space warfare might really work. (The very short version: Probably not as colorful, exciting, or as interesting as in the movies.)

One thing about this that really kills the drama of space warfare is that fact that even if we had energy shields and phazor-beams and neutronium rays and quantum torpeoes and whatever other ridiculous gibberish space heroes use to battle space villians, people still wouldn’t fight in space because there is just no reason to do so.

We would need some sort of resources to fight over. The other planets in our solar system are worthless from a strategic standpoint. What if some rogue nation launched fleet and declared that they owned all of the space from here to Jupiter? Meh. Who cares? If they claimed Venus, what would we do? Fine, it’s all yours. We won’t intrude on your space. Have fun funding the forces to patrol it. For no reason. Humans aren’t any more likely to fight over space than they are to fight over Antarctica. Less, in fact, since fighting in space would require all new technologies and tools and would be preposterously expensive.

(And of course, claiming planets is pointless. I never understood why Star Trek portrayed the bulk of Earth’s defense as being positioned on Mars. That’s only useful if Earth and Mars happen to be on the same side of the Sun, and the bad guys go to the extra trouble of passing by Mars on the way in, instead of entering at some other angle. In defense of Starfleet, the bad guys do exactly this. They always blast their way past Mars Defense on the way in to Earth. Very sporting of them, really.)

Buck Rogers
Before space warfare is possible we would need something worthwhile to do there.

Personally I think we should take the Starcraft route: First we build huge orbital platforms. Then we load up the platforms with valuable resources. Presto! Now we have something over which we might wage war. Then we can build fleets and fight over the resources on the platforms. It’s a bit of a hack, and it is still unclear who would restock the platforms after each battle, but it might get the ball rolling. Perhaps the UN would be willing to do the restocking.

It’s either that or wait for aliens to invade. I’m beginning to worry that I might not get to pilot a spacefighter or even a mech before I die.

 


 

Fullmetal Alchemist, The Movie

By Shamus Posted Tuesday Oct 3, 2006

Filed under: Anime 33 comments

I see I misunderstood the purpose behind Fullmetal Alchemist – Conqueror of Shamballa. I watched it assuming the movie was intended to finish the story begun in the series. It does accomplish this, but it turns out that the primary purpose of the movie is to deliver highly concentrated doses of fanservice.

Fullmetal Alchemist: Gypsies

Not that sort of fan service. I’m talking about in the more general sense of giving fans what they want. The plot isn’t so much a story as it is adhesive used to bind the various situations and images together. They started with a wishlist from the fans, and built their tale around it.

Fullmetal Alchemist: Armstrong
BEHOLD! Armstrong is still hilarious. I’ve never been able to figure out how he gets his shirt (not to mention his jacket and tie) off in one clean motion like that.

The result is fun, but the story makes not the slightest bit of sense. There is a gate between parallel worlds: The world in which the main series took place, and our world. In our world the date is sometime in the 1920’s, between the two world wars. The seeds of World War II are being sown around them, and the protagonists get caught up in it.

The gate between these two worlds becomes the carpet under which all of the unanswered questions are swept. What happened to Al’s memories? How did Ed get his metal arm back? How can Ed speak German? How did envy become a dragon? What made the normal human soldiers in suits of armor into these invincible superthings covered in black goo? Ummmm… Must be the gate!

Fullmetal Alchemist: Edward Elrich

Fullmetal Alchemist: Roy Mustang and Alphonse

The alternate world also gives the chance for main characters who died in the original series to make a cameo appearance. Their “other” selves appear quite often as common folks who bump into Ed for no other reason than the fact that it would please the fans.

Fullmetal Alchemist: Alternate Scar

There is no reason in the world for people to watch this movie if they have not seen the show. The plot is gibberish, the villian is cut from the same cloth as Gauron, and the technology makes no sense. However, for fans of the show this is a must-see. The good guys kick Nazi butt, all the loose ends are resolved, and we get to see the mega-happy ending.

 


 

DM of the Rings XII:
NPC Non Grata

By Shamus Posted Monday Oct 2, 2006

Filed under: DM of the Rings 43 comments

Lord of the Rings, Player Apathy, Rivendell, Meeting Girls, Powerful NPC’s

Some notes about writing a campaign:

  1. It’s great that you took the time to come up with “Count Devron Masuvius Beldamor the III, High Magester of the Realms of Greeenwood”, but you need to realize that the players are just going to refer to him as “that wizard guy”, or simply, “Mister fancy-pants”.
  2. If you send along a high-level NPC of great majesty and power to accompany the party, you need to realize that the players will treat this character like a bazooka: The NPC will become a weapon used to solve a problem in the bloodiest and most expedient manner possible, and then discarded without ceremony.
  3. You may be a group of unsightly men sitting around a card table on a Friday night, but your players will still be looking for chances to meet girls.
 


 

Best Console Shooter

By Shamus Posted Monday Oct 2, 2006

Filed under: Game Reviews 13 comments

Cinneris comments on Halo:

I'm not a huge Halo fan but I do think it is one of the best console shooters out there.

Which is how I feel about Halo. I will add, however, that being one of the “best console shooters out there” is not very high praise. This is akin to being the world’s cutest cockroach, or the world’s sexist leper.

I’m mystified that people are still trying to capture the first-person experience using a television and a joystick. Consoles are ideal for many types of gaming experiences. In fact, often times a console is the only way to properly experience a game. But first-person games belong to machines that can connect to a mouse, and anyone who tries to do it with a d-pad sould be whipped.

Check out some of the other links in that post: The link to the Yu-Gi-Oh! parody is pure gold, even if you’ve never seen the show. Anyone who’s seen some anime should get it. Many familiar anime tropes are delightfully savaged.

 


 

Introducing: Clutter!

By Shamus Posted Sunday Oct 1, 2006

Filed under: Notices 9 comments

A side note: I found Ernesto Burden when that site linked to me. I then relized that in many cases I don’t really “find” sites – they find me and I discover them via trackback. I also realized that I was not helping things by hiding the ugly trackback / permalink stuff in small print at the bottom of the individual post, off the front page, where most people never see it. I dislike this visual clutter, but it does make the blog more useful.

I’m still not happy about this. I dislike the new clutter, although really I’m not wasting screen space. The place where the permalink / trackback stuff is was always empty space before.

As an engineer, this is a familiar tradeoff. Ugly and functional vs. attractive and inaccessable. I really need to stop being such a prima donna and go for functional. I’m starting to act like a Mac user*.

* I only said that to annoy you.