The DM will do a lot of talking, but if he’s not rolling the dice then what he’s saying is probably not important.
The Mistakes DOOM Didn't Make
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.