The DM will do a lot of talking, but if he’s not rolling the dice then what he’s saying is probably not important.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.