Today’s comic is one where screenshots are pretty much the only way to tell the joke. This one wouldn’t work nearly as well if drawn. I like when I can use my medium (assuming vandalism is a medium) to its fullest.
Happy Halloween.
Today’s comic is one where screenshots are pretty much the only way to tell the joke. This one wouldn’t work nearly as well if drawn. I like when I can use my medium (assuming vandalism is a medium) to its fullest.
Happy Halloween.
Previously, truck driver Travis Grady had gotten out of his rig and wandered into the town of Silent Hill for reasons that have never been adequately explained. He rescued a girl from a fire, went to the hospital, fought some monsters, found out she was dead, and then headed for the sanitarium.
We now rejoin him on his quest to find the most agonizing and pointless way to die alone, in a haunted town, for no damn good reason.

Once Travis escapes the clutches of the pseudo-hot nurse at the hospital, he begins working his way through the rat-maze of Silent Hill’s transportation system. About nine out of every ten roads has an inconvenient chasm cutting across it, and getting from A to B requires either a bit of climbing, or taking the longest and most twisted route possible through the monster-infested streets. Guess which one Travis chooses.
The game continues to spare you from things like suspense, dread, or basic curiosity by endlessly harassing you with foes. The streets are filled with these faceless, armless freaks that wrap their legs around Travis’ waist and squeeze really hard in a way that Travis is probably used to paying for. The first one is a little unnerving, but somewhere around the sixth one you’ve pretty much gotten the idea, and by the two-dozen mark they’re about as frightening as hobos begging for change. I remember being lost in the streets of Silent Hill in previous games and jumping at barely perceived shadows in the distant fog. Oh no! Is that a monster? There’s no time for that sort of subtlety here. The foes are posted at regular intervals and it’s pretty much impossible to go anywhere without being accosted by one or two at a time. These monsters do not haunt, they pester.
Continue reading 〉〉 “Silent Hill Origins Part 3: Insanitarium”
I’ve never run a horror game, so I can’t really author much genuine advice of value on the topic of scaring players. But it’s still a subject of great interest to me. With that in mind I offer the following:
Continue reading 〉〉 “GM Advice: Scaring Players”
A reader sent me a link to this. In that thread, an EA rep explains to users that if they get banned from the forums, their game account will be banned as well. Which will lock them out of all of their games which require activation. The key post, from one of the moderators:
Continue reading 〉〉 “Online Activation: The Noose Tightens”
We resume our nonsensical journey with Travis Grady, a trucker turned ADHD firefighting paramedic ghostbuster. Part one is back that way. When we last left our hero special-needs truckdriver, he’d rescued a girl from certain death by helping her to escape to a different certain death. Then he passed out.
Besides, this is fun. More fun than playing the game, anyway.

Travis awakens and it’s daytime. He’s on a bench in Silent Hill. He remembers the girl and decides to go to the hospital and see if he can annoy her some more. (He wants to know if she’s all right.)
No she’s not all right you bumbling, dim-witted, lamebrain. She was doomed before you scooped her up and loped outside with her. She was cooked. The best hospital in the world would be hard-pressed to coax a day or two out of her. You drool-soaked, cross-eyed, dunce.
Having failed to present the player with a compelling protagonist or mystery, the game sends you off to the hospital. Now, the hospital is an iconic place in Silent Hill. Everyone remembers their first trip to the hospital. It’s arguably the signature area of the series. It was a major part of almost all the other titles in the series, as well as the movie. But it’s something you build up to. It’s the headlining band, not the opening act. This game just has no patience. It hasn’t even bought me a drink yet and already it’s trying to get my pants off. And I’m really sorry for that metaphor.
Continue reading 〉〉 “Silent Hill Origins Part 2: Hello Nurse!”
The latest comic deals with the ongoing siege of the English language perpetrated by the armies of MMOs and txtspeaking.
As a supplement to today’s comic, I present this:
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The player took the time to correct his earlier typo, by… making sure he typed out the mangled word as intended. He was only a couple of characters short of “you’re”, which I assume is the word he was groping for.
Why must young people do this to our language? Can’t they just smoke pot and have drunken, unprotected sex like previous generations?
Oh, they do that too? Ah well.
Warning: This review contains images that are both disturbing and stupid. Mostly the latter. Either way, viewer discretion is advised.
This is not a scary game compared to the previous offerings under the Silent Hill name. I could end the review there and we could all go back to talking about City of Heroes, but then you might be left wondering why it isn’t scary.
I’ve already had a lot to say on what makes games frightening. One thing I’d add to that is that the player really needs to connect with the main character before you can hope to start scaring them. The player needs to empathize with their avatar, or else the whole game is just a tedious system of resource management and dodgy combat controls. The first few minutes of the game are crucial for building that connection and coaxing the player into immersing themselves in the gameworld even though it’s dangerous and unpleasant. Let’s see how well Silent Hill: Origins pulls this off. (He said, a paragraph after he’d already tipped his hand.)

The game starts off by dropping us into the shoes of Travis Grady, a trucker who is just passing through Silent Hill. Travis has an expositional conversation with another trucker over the CB. Suddenly a robed woman lurches into the road. Travis slams on the brakes. He gets out of his truck, but she’s gone. Then he sees an apparition in his side-view mirror, which looks like a little girl. Then a little girl (seemingly a different one) wanders by in front of his truck and runs off into the fog.
And Travis, for no reason available to the player, takes off after her.
Continue reading 〉〉 “Silent Hill Origins Part 1: Trucker’s Delight”
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A big chunk of the internet went down in October of 2016. What happened? Was it a hack?
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We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.