The story of our time-manipulating prince has now been extended via a sequel. In a perfect world I would have made this a three-parter, but it worked best as two strips. Director’s commentary (punchline spoilers) follow:
I wrote this comic before I knew that Susan Arendt (my editor at The Escapist) had created her own text adventure. This wasn’t intended to be any sort of tie-in. It’s just another one of those odd coincidences that this comic seems to encounter from time to time.
I do hope someone notices the similarity between the last two panels. That was not accidental, and required much photoshopping to get the Prince of Persia screen to reflect the appearance of the older game. (Which, for you whippersnappers, is Adventure for the Atari 2600.) If you want to get all nitpicky, Adventure came out in 1979, and would most likely have pre-dated a text adventure like the one I depicted in the text. But… what the hell. We can’t let historical truths stand in the way of a half-assed joke.
Ludonarrative Dissonance
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
Good to be the King?
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?
Batman: Arkham Origins
A breakdown of how this game faltered when the franchise was given to a different studio.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
Wolfenstein II
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
T w e n t y S i d e d