The story of our time-manipulating prince has now been extended via a sequel. In a perfect world I would have made this a three-parter, but it worked best as two strips. Director’s commentary (punchline spoilers) follow:
I wrote this comic before I knew that Susan Arendt (my editor at The Escapist) had created her own text adventure. This wasn’t intended to be any sort of tie-in. It’s just another one of those odd coincidences that this comic seems to encounter from time to time.
I do hope someone notices the similarity between the last two panels. That was not accidental, and required much photoshopping to get the Prince of Persia screen to reflect the appearance of the older game. (Which, for you whippersnappers, is Adventure for the Atari 2600.) If you want to get all nitpicky, Adventure came out in 1979, and would most likely have pre-dated a text adventure like the one I depicted in the text. But… what the hell. We can’t let historical truths stand in the way of a half-assed joke.
DM of the Rings
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.
Secret of Good Secrets
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
Free Radical
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
T w e n t y S i d e d