Spoiler Warning: Intermission

By Shamus Posted Thursday Apr 22, 2010

Filed under: Spoiler Warning 94 comments

So Mass Effect is done. As I’ve said before, we didn’t want this to turn into “The Mass Effect Show”, so we’re not going directly in to Mass Effect 2. So our next series will be Fallout 3.

sw_fallout3.jpg

And you people got sick of me pointing out tiny little flaws and objections to the Mass Effect story? That thing is air tight compared to the tale in Fallout 3. There are more holes in the first two minutes of the game than in the 66% of the Mass Effect trilogy we’ve seen so far. I’m pretty sure there are plot holes and continuity errors on the title screen. Even the installer is probably on shaky ground. If I do the same nitpickery here the series will be infinity episodes long.

I don’t know how we’ll get through this, to be honest.

More importantly, we’re getting a new host. Randy is leaving the show for reasons I’ll divulge later if he fails to make the blackmail payments. Starting with the first episode of Fallout 3, Rutskarn will be joining the team. Josh will play Fallout 3, and Rutskarn and I will do whatever it is that us non-player characters do on this show.

We’re taking a week off. We’ll have a special episode next week, but look for the first episode of Fallout 3 in the first week of May.

 


 

Spoiler Warning: The Last Elevator

By Shamus Posted Thursday Apr 22, 2010

Filed under: Spoiler Warning 38 comments

It’s over!

Cheating was done in this episode. Foul play. Shenanigans. We gave ourselves some high-end gear between last episode and this one. This final stage of the game is 90% combat, and we didn’t want to spend two hours getting pancaked or sucking our thumb behind cover. (Particularly since we’re a little under-leveled.) This episode would have been about three times as long with about half the commentary. We’ve been careful to play it straight up until now, but I think the cheat codes were the right way to go here. (It was either that or heavy editing and re-takes.) Besides, now you get to see a lot of the fun weapons we’ve been missing.

So that’s it for Mass Effect. I’ll have another post later today announcing the next series.

 


 

Shamus Plays: LOTRO, Part 14

By Shamus Posted Wednesday Apr 21, 2010

Filed under: Column 32 comments

Be careful where you go, because you cannot un-smell things. For example, you should not, under any circumstances, visit the town of Frogmorton.

 


 

Spoiler Warning Episode 19: Exposition Surge

By Shamus Posted Tuesday Apr 20, 2010

Filed under: Spoiler Warning 69 comments

We’ve reached the Expositional payload of the game. I can’t think of another (active) AAA game company that’s still willing to focus on story to this degree. In other games, the story just there as a (lazy, often incoherent) justification for combat, but in BioWare games it feels like they design it the other way around. It’s used as an in-game reward, and they’re not afraid to let players sit through several minutes of it at once. I don’t want to snipe our eventual play-through of Mass Effect 2 here, but it’s instructive to compare this deep, thorough, lengthy, and thoughtful conversation with what we get at the end of Mass Effect 2: pew pew pew! boom!

Sorry about the massive framerate drop in the middle of the episode. Randy posted this an earlier thread:

In what might be the biggest “DO OVER” of my life, I realized today that I had been running ME at max resolution, even tho during the editing process it was being reduced to a much more appropriate resolution. I apologize to all you viewers out there that were forced to witness abysmal FPS, I just tested it, and Fraps+Livestream+Mass Effect+Vent+Steam ect.. was running at a smooth 30 FPS consistently when done with 1080 Resolution. I demand a do over!

Ouch. The last episode is already done, so we will have to apply this knowledge to our next series. I’ll be announcing the next game and some other changes to the series on Thursday.

 


 

Stolen Pixels #187: Operators Are Standing By

By Shamus Posted Tuesday Apr 20, 2010

Filed under: Column 40 comments

Yesterday I asked “how long is WoW?” I asked that question as a result of making this comic.

 


 

How Long Is WoW?

By Shamus Posted Saturday Apr 17, 2010

Filed under: Video Games 134 comments

While working on a comic for the coming week, a question came to mind. A sort of “how long is a piece of string?” type question…

How long would it take to get to max level in WoW? About how much time would it take to finish the raiding stage of the game after that? (I know it’s almost impossible to really finish all the raids, but I’m just asking for a ballpark “how long to get the most common / interesting gear that most players want?)

Yes, I know the question is vague. Answers will no doubt be all over the place. For extra fun, try giving your answer without reading anyone else’s first. I’m curious what the numbers will look like.

 


 

Experienced Points: Zynga’s Wringer

By Shamus Posted Friday Apr 16, 2010

Filed under: Column 35 comments

This week’s column might make a small step towards pacifying the people who were outraged that I discussed Zynga without going out of my way to enumerate their treachery. I’ve written a bit about Zynga now, and there seems to be some impression that all Zynga conversations must open and close with a litany of their sins. There was a comment at one point where someone suggested that (paraphrase) we should hound him until he apologizes for this. Meaning, I guess, that I should be punished for not sacrificing a few inches of my column space in the interest of telling people what they already know.

This column should not be viewed as an olive branch to those enraged parties. I am not a fan of mandatory conversations any more than I’m a fan of forbidden conversations. I think it’s important that we be able to look at Zynga’s impact on the industry without working ourselves into an emotional froth over what jerks they are. That’s a dead horse, and there are more interesting targets to which I would like to apply my weekly 1,000 word beatstick. In fact, I think the Zynga rage will look fairly quaint a couple years from now, for reasons I explain in the column, which was linked in the previous paragraph as well as at the end of the sentence you are reading now.

Part of the problem is the March Mayhem voting and the way Zynga trounced several established industry fixtures like Square Enix and Rockstar. This drove people into an enraged frenzy. The epicenter of the clash took place in the epic 598 page, 20,000 comment long thread regarding Valve vs. Zynga, which was a sewer of open hostility and irrational hate.

Hopefully now the blood has cooled and people will be in some kind of shape to talk about this in the framework of one [unpopular but successful] business in a changing industry instead of a discussion about the the idolatry of the unbelievers.