In this week’s column, I suggest five games that I think make the “Games as Art” case fairly well. (Assuming, as Yahtzee points out, that both sides are even working with the same definition of “art”.) My list is actually, “Five arty games that could be approached by a newcomer.”
And this leads to the main reason that this debate is boring to me. An Ebert says games aren’t art. A gamer offers up some examples as I have. Then the Ebert will dismiss them. The Gamer will protest. Eventually they realize they are talking about two different things when they say “art”. And then the rest of the debate is an attempt to define art, which is a fool’s errand.
Art or not, it’s a pretty fun way to spend the time.
I should play some more Max Payne this weekend.
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.
Mass Effect 3 Ending Deconstruction
Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.
Diablo III Retrospective
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.