This comic ties in with the “Games as Art” debate that’s been simmering for the last couple of weeks. My weekly column will cover this as well. So those of you who have been waiting for my take on it will finally get your wish. I had to install Max Payne to make the comic, so that was pretty cool. I maintain that while the in-game cutscene scripting might look a little stiff today, the game is still obviously a product of the golden age of PC gaming. While the tools they had at the time were crude and their budgets were far lower than what we have today, I think they used their resources better.
I will say that there is something wrong with Max Payne under the hood. The load times should not be this long on a nine year old game. Loading a level takes a full minute? That’s… harsh. Somehow, I don’t think the load times have gotten better with age. I’d love to know how that’s possible.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Good to be the King?
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
How to Forum
Dear people of the internet: Please stop doing these horrible idiotic things when you talk to each other.