This comic ties in with the “Games as Art” debate that’s been simmering for the last couple of weeks. My weekly column will cover this as well. So those of you who have been waiting for my take on it will finally get your wish. I had to install Max Payne to make the comic, so that was pretty cool. I maintain that while the in-game cutscene scripting might look a little stiff today, the game is still obviously a product of the golden age of PC gaming. While the tools they had at the time were crude and their budgets were far lower than what we have today, I think they used their resources better.
I will say that there is something wrong with Max Payne under the hood. The load times should not be this long on a nine year old game. Loading a level takes a full minute? That’s… harsh. Somehow, I don’t think the load times have gotten better with age. I’d love to know how that’s possible.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
Shamus Plays WOW
Ever wondered what's in all those quest boxes you've never bothered to read? Get ready: They're more insane than you might expect.
Linux vs. Windows
Finally, the age-old debate has been settled.