This comic ties in with the “Games as Art” debate that’s been simmering for the last couple of weeks. My weekly column will cover this as well. So those of you who have been waiting for my take on it will finally get your wish. I had to install Max Payne to make the comic, so that was pretty cool. I maintain that while the in-game cutscene scripting might look a little stiff today, the game is still obviously a product of the golden age of PC gaming. While the tools they had at the time were crude and their budgets were far lower than what we have today, I think they used their resources better.
I will say that there is something wrong with Max Payne under the hood. The load times should not be this long on a nine year old game. Loading a level takes a full minute? That’s… harsh. Somehow, I don’t think the load times have gotten better with age. I’d love to know how that’s possible.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
The Best of 2018
I called 2018 "The Year of Good News". Here is a list of the games I thought were interesting or worth talking about that year.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
The Brilliance of Mass Effect
What is "Domino Worldbuilding" and how did it help to make Mass Effect one of the most interesting settings in modern RPGs?
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?