Beckoning Chasm has moved into some new wordpress-driven diggs. If you’re the bookmarking sort, then I suppose this would be the point at which you update them.
He also has a few new posts in the Telephone Girl series, which I mentioned before.
The painting is a tough one. Now, aside from using fingerpaints as a child, I’ve never painted in my life, but I can still recognize the process he’s going through. I follow a very predictable cycle when undertaking a project, and I bet a lot of people will find this familiar.
- Enthusiasm: This is going to be my best project ever!
- Unease: Hm. This is getting tough.
- Dismay: This is impossible! It’ll never get it!
- Defeat: What a waste of time. I must destroy this project and erase all traces of it so that my lack of talent is never exposed to the world.
- Grim resolution: I’ve come this far. I might as well finish it, even if it sucks.
- Hope: You know, I’m starting to get it. I might pull this off after all.
- Elation: I did it!
- Hubris: That was easy! Next time I’ll do something twice as difficult!
I’m somewhere between steps 5 and 6 on my current project, which is making a character animation engine. (In videogames, this is what makes those 3d characters move and bend their limbs instead of sliding around like statues.) I enjoy it anytime I can see someone make it all the way #8.
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.
Free Radical
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
Object-Disoriented Programming
C++ is a wonderful language for making horrible code.
T w e n t y S i d e d
Many, many thanks again for the kind words. There should be another Telephone Girl update later today (sessions four and five).
In the meantime, I’ve been taking out some frustrations with TG by making progress on another painting which even I’m starting to find disturbing. (It probably doesn’t help to have horror movies on in the background while working.)
I enjoyed reading this article. It seems that you are a great source of information. Keep them coming.
Geez, I always stop at #4. Maybe that’s the reason I’m such a loser?