1:00 Fallout 4 is coming out! Are you hyped?!?!
I said this a few days ago:
Fallout 4 prediction: I'll spend 200 hours playing it and 300 hours complaining about it. Bethesda & I have a mutually abusive relationship.
— Shamus Young (@shamusyoung) October 22, 2015
The only thing worse than a game that annoys you is a game that annoys you and that everyone else is gushing about.
21:20: Spoopy houses
Chris talks about going to spooky houses.
31:00: Mailbag: Nintendrives!
Nintendo recently filed a patent for a game console without a disk drive. While that certainly isn’t the same as officially announcing such a console it still seems like big news. Thoughts?
Here’s the link if you are more capable than I in reading hardware specs of a patent.
39:15 Mailbag: Fun ammo!
Limited ammunition is one of the most common mechanics in video games, but it’s never seemed that interesting to me. It’s only ever used to gate off certain weapons from use by not providing ammo for them, or to provide tension when the player has very little ammo left, but if you ever run out of all your ammo, then you just can’t play anymore. Ammo seems to be at most just a hindrance to having fun.
My question is, are there any games that make ammo fun, if not, is there a way to make ammo a fun mechanic, or should ammo go the way of health in modern shooters, and just regenerate over time?