1:00 Konami is in trouble.
Maybe. Kind of. At least, the part of them that makes videogames is.
Sorry about the spot around the seven minute mark. Not sure why Rutskarn started cutting out there.
17:00 Chris is playing…
18:00 Nevermind! Rutkarn talks about becoming a PS4 owner.
Mostly we talk about GTA V. Very mild spoilers.
How quickly does the mail bag fill up after emptying it?
41:00 The Degenerate Strategist.
Hi Casters of the Die,
So I’m catching up on the diecast and was listening to 98 when you were discussing Bloodborne without Josh. Rutskarn made a comment that made me realise that degenerate is a word that means different things in slightly different contexts. If we’re using degenerate in a game theory context (slightly simplifying here) it actually means it’s a simple(ish) strategy that is always picked amongst many others. To me, having a degenerate strategy in game is probably the death of the game as there’s no real variety. But Rutskarn made the odd comment that he would like that in a game (to be fair, he somewhat specified a strategy that makes you think you exploited the game, taking the other definition of degenerate meaning corrupt).
So I’m curious, what kind of game would be degenerate (that is having one strategy only) that would be interesting in that sense?
Also, the fire team suggestion in Tomb of Horrors only works for Tomb of Horrors. I would find it a rather awesome challenge to have a DM have a second dungeon after the players have done this, that specifically counteracts this.
Probably going to be cut for length,
This question results in my new favorite Rutskarn Tabletop Story.