on May 18, 2015
Last week Rutskarn told a tabletop gaming story about the one time he used poison to kill a whole hive of giant ants and break the campaign. A few people had questions about how this could possibly work, given certain rules that escape me at the moment. Rutskarn wanted to add this for the benefit of the curious rule-sticklers out there:
It is correct that a.) draining Intelligence is not lethal, and b.) it shouldn’t really work like that on ants anyway–except if the GM says it does. But my story was a simplification.
In short: what actually happened was I had my character perform an autopsy on a dead ant, got a great roll, and I asked the GM if using this anatomical survey I could formulate an effective ant poison out of materials or chemicals I knew of (knowing that ants are actually not super hard to kill, as insects go). It was him that prompted that an Int poison would kill them, either not knowing or just not caring how the rules worked.
From there, the crafting and delivery method were down to us. We jacked the dosage up high enough that even diluted from ant to ant it would remain lethal, which wasn’t hard, as the cost of the ingredients was actually very reasonable.
I don’t know what any of that means but it sounds really important. I’ll let you rule lawyers sort this out. Here’s the new episode:
1:00 We discuss the GoG Galaxy Client that just went into beta.
I talked a little bit about it in my column last week when I compared game clients, but here we give it some proper analysis.
18:18 Chris is playing Dragon Age: Inquisition.
Yes, Mumbles has a Tumbles.
28:00 Fake mailbag question time!
What is your favorite combat system from a third-person roleplaying game?
Little Baby Rutskarn
34:00 Josh talks about Witcher 2
Nope! We instantly sidetrack to talking about S.T.A.L.K.E.R.
37:00 Okay, NOW Josh will talk about Witcher 2 gameplay and tutorial.
45:00 Joshs talks about the Witcher 2 branching story.