We’ve been doing this for five years, and covered over sixteen videogames. In all that time, the same pattern holds true: We get more and more negative as a particular game drags on. If we start out loving a game, we’ll come to recognize its flaws. If we start out ambivilent about a game, we’ll grow to resent it. And if we start out disliking a game, we’ll loathe it by the end.
But Hitman: Absolution seems to break with that tradition. We started out really negative, but now I guess we’re more amused than outraged. The game really is awful, but it’s awful in such interesting and varied ways that after a while I run out of anger and just want to stop and watch the train wreck unfold.
The bit with jumping out of the birthday cake was a fun idea. But it was patronizingly easy to pull off, requiring no more planning than choking a single woman in an empty room. And since it’s not part of the core game, there’s no reason to do it. And it’s stuck in a silly postage-stamp level that serves no other purpose and is part of a sprawling installation that makes no damn sense.
I’d love a postmortem on this game. What on earth were they thinking?
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
The Mistakes DOOM Didn't Make
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.