At five minutes, the protagonist aims his camera at a car and the computer is able to instantly identify the rear passenger by taking a picture of the back of his head at night inside a darkened car through the closed window. That is so silly it actually makes me laugh. It’s the perfect set-up for any number of jokes about technology, privacy, or police funding. But the game plays it totally straight without even a whiff of self-awareness. Working on this videogame would drive me bonkers.
I also have to wonder how many sets of handcuffs the average officer carries around. Is it infinity?
And then agent sidekick plugs her USB device into a laptop to “get a traceroute on an outgoing IP” for a videoconference that has already ended. On one hand, that’s more bonkers than the magic camera that can identify people you can’t see. On the other hand, I take it that’s pretty much par for the course for CSI depictions of the internet.
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