on Mar 2, 2015
1:00 Mumbles is playing Famo Famifam XI4.
Talking is hard. So are roman numerals. Everything is hard.
7:00 Mumbles is also playing SLAMMED!
Yes, a text-based game about wrestling. This is a real thing.
11:00 Good Robot and Pyrodactyl
If you’re new, then maybe you don’t know about Good Robot, which is a 2D shmup kinda thing I was working on last year. If all goes well, I might have more screenshots and details later in the week.
16:00 No One Lives Forever / comedy games.
NOLF is trapped in legal limbo. (Or would that be purgatory? I don’t know.)
We discuss comedy games and using mechanics to tell a joke. Here is the installment of Every Frame a Painting I mentioned:
30:00 Shamus finally got around to playing Spore, and he says…
…the same thing everyone else said in 2008.
44:00 Mailbag: The evolution of camera controls.
Seems like a lot of early 3D games had trouble with camera controls. Why did it take so long for them to think of over the shoulder third person? Or am I missing something? Level design? Dynamic Transparency? Keeping the render budget down by fixing the camera to a spot? Or did I simply get unlucky and miss the early games that got it right?
What about the ability to transition between first and third person like skyrim does? Is that just way harder than it looks?
Wide and Nerdy
50:00 Games too hard to learn?
Dear Diecast Cast,
So one of the top people at EA made a statement at the DICE conference that today’s games are too hard for new players to learn. I know that Shamus has had some insights in this direction himself, but some of the game’s he’s talking about (Battlefield) have a reputation for hand-holding and being simple exercises in following directions.
Is this just another example of the separation between the “casual” and “hardcore” players, where the people deriding these games as too easy have forgotten what it’s like to pick up a modern shooter without understanding the gameplay conventions of the genre? On the other hand, it feels like the Battlefield series isn’t exactly targeted towards the new gamers who would be unfamiliar with those conventions, so could this be as simple as EA executives (still) being totally out of touch with their customer base? Or are there some other factors that I’m completely failing to account for.