on Mar 9, 2015
Enjoy this extra-long Diecast where we try to cover as much of the GDC news as we can. Thanks to Josh for editing this one while I nursed my computer back to health.
1:00 Valve announced Source Engine 2.
And not anything we were hoping for. Source Engine 2 is nice though. I guess.
12:00 Valve VR headset.
Once again we discuss the problems of moving around in 3D.
19:00 Valve’s Steambox, its controller, and the system hardware concerns.
Despite my snarking, I really do wonder if they aren’t going to somehow try to use Half-Life 3, Portal 3, or Left 4 Dead 3 to sell the Steambox. They used Half-Life 2 to establish Steam, after all.
41:00 Unreal Engine, Unity, Source 2, and the wave of free AAA-grade engines.
I really think this is one step closer to bringing us those mid-range games I’ve been longing for. Thi4f and BioShock have shown that the Looking Glass classics don’t really work as glamorous AAA cutscene-driven spectacle. But these free engines make it that much more feasible to focus on mechanics and still have a game look presentable enough to attractive to mainstream consumers.
I don’t know if it’ll work out, but that’s my dream.
50:00 Everyone on the show is replacing their computer. So let’s talk operating systems.
I’m all ranted out by now, so this is pretty low-key.
Rob Liefeld gets a lot of criticism, mostly for being paid way too much to perform a job at which he was authentically terrible, but to my mind his true legacy was making almost a decade of comics nigh-unreadable because the entire industry copied him.
Are there any trends (aesthetic, narrative or mechanical) you see in games that you think will have a similar effect in hindsight?