Rutskarn is correct, the subtitle did indeed have a glaring error: “I saved you’re ass from that clicker last week.” This is all the more alarming when you realize this is the remastered edition of the game. Either nobody noticed it, or people noticed it but nobody bothered to fix it. Strange.
At the two and a half minute mark, the vehicle outside sees movement inside the building and instantly begins pumping turret fire into the room, despite the fact that their own guys are also in the room. That turret is flagrantly robotic, to the point where it has no regard for friendly fire or ammo conservation, and continues to track the player even when they are out of view. Oh, videogames.
This “leaving Pittsburgh” thing is starting to feel like that one plot door in Neverwinter Nights 2 where a significant percent of the running time is expended doing something that feels like it should be simple. Our only goal is to get away from these idiot raiders. If they were just a group of a hundred tightly-packed guys then it should be easy to get away from the area where they patrol. The way they infest every building and parking lot – and the fact that they ambushed Sam’s party earlier in a different part of the city – makes it feel like they are everywhere. Are there ten thousand raiders downtown? Is this a city where ten thousand adult men do nothing but drive around their own desolate town looking for random people to gank?
We entered Pittsburgh at the end of episode 12. We’re now on ep 18. A full third of our running time has been spent trying to leave this town, and we’re still not close to done.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?