I think I’ll steal some commentary from tomorrow’s episode and bring this up now: How many guys live in Pittsburgh? We must kill 50 or so on our way through. Either we are so unlucky that in this vast city we somehow blunder into the only inhabited buildings, or we’re only seeing a fraction of the inhabitants.
Let’s split the difference and say there’s a only hundred dudesOr were, before we showed up.. If they ganked an entire family every single day, and every family had a week worth of food, these raiders would starve to death in a hurryAssume a “family” is five people, then each car has 35 daily rations, while Raidertown needs 100.. And it’s pretty clear they don’t get nearly a carload of rubes a day. This is the same stupidity we saw in Fallout 3: Raiders cannot outnumber civilians. Ever. Every dude we encounter makes the entire world that much less plausible.
That initial raider attack by six guys was barely tolerable. But this is Planet Sillypants. We’ve got hundreds of guys, spread evenly throughout the buildings, many of them on the second floor. These idiots aren’t going to find any travelers to rob on the second floor of an office building. They’re not doing any useful work. They’re not amusing themselves like a group of perpetually bored men might. No, they’re sprinkled around like DOOM imps and cacodemons – mindless monsters waiting to attack the player.
If the roads are busy with constant traffic with people moving from town to town, then the existence of a hundred raiders in Pittsburgh should be common knowledge. If travel is rare and towns are isolated, then these morons starved to death years ago.
If this section had been limited to the initial ambush and one of the adjoining buildings, then I could give it a pass. But why, in this ZOMBIE APOCALYPSE game, are we shooting at so many human beingsYeah, I know why. “Because it’s a videogame”!? This is preposterous, and we’re only halfway through Pittsburgh.
 Or were, before we showed up.
 Assume a “family” is five people, then each car has 35 daily rations, while Raidertown needs 100.
 Yeah, I know why. “Because it’s a videogame”!
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
Please Help I Can’t Stop Playing Cities: Skylines
What makes this borderline indie title so much better than the AAA juggernauts that came before?
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.