These idiot raiders are just too much. They’re willing to expend all these lives, all this gasoline, and all these bullets, for what? To kill an adult and a kid? They’re not even trying to rob us! They’re just trying to kill the player because this is a videogame. And we’re still not done with these assholes.
Remove everything between the initial ambush and the moment we meet up with Sam. Replace all of that with zombie fights. It would still be a gameplay slog, but at least we wouldn’t have a city of ten thousand well-fed raiders with infinite bullets and an insane lust for pointless murder. If that middle section was removed, then the raiders might seem like a small group and we wouldn’t spend so much time scavenging around their homes and noticing all the ways in which their community makes no damn sense.
A programming project where I set out to make a gigantic and complex world from simple data.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
PC Gaming Golden Age
It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.