These idiot raiders are just too much. They’re willing to expend all these lives, all this gasoline, and all these bullets, for what? To kill an adult and a kid? They’re not even trying to rob us! They’re just trying to kill the player because this is a videogame. And we’re still not done with these assholes.
Remove everything between the initial ambush and the moment we meet up with Sam. Replace all of that with zombie fights. It would still be a gameplay slog, but at least we wouldn’t have a city of ten thousand well-fed raiders with infinite bullets and an insane lust for pointless murder. If that middle section was removed, then the raiders might seem like a small group and we wouldn’t spend so much time scavenging around their homes and noticing all the ways in which their community makes no damn sense.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
What was the problem with the Playstation 3 hardware and why did Sony build it that way?
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
DM of the Rings
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?