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At the one minute mark: Josh is holding an invisible sword.
At the 13 minute mark, Rutskarn mentions a video but he didn’t give me a link for it. If anyone knows where it is, please post it in the comments. (EDIT: Here it is! (Note: Audio only.)
At the 14 minute mark Arcadia says, “Ah! So you’re an alchemist, then?” This line drives me nuts. She’s supposedly selling cures. Finished products. This is like if I go to the drug store and ask for something for my itchy foot and the person behind the counter is all like, “Ah, so you’re a pharmacist, then?” No, your verbally incontinent clodpole. You’re a pharmacist. I’m a customer. Imbecile.
Also, Valve evidently has a sense of humor. Right now in the Steam Summer Sale:
Yeah. Skyrim is “story rich”. I suppose that’s true, in the same way that a tub of lard could be considered “rich” food because it’s calorically dense.
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?