So here we are, finally getting to the last few episodes of Metro 2033. I want to stress that a lot of my criticisms this week are just sort of gut reactions to how I experienced the game. I usually offer some commentary on how things could have been done, but I don’t know how to fix these problems without creating new ones.
Case in point: The guntravaganza in Sparta. It’s sort of disappointing to the frugal player to discover they’ve been carefully saving for… nothing. All guns are free, and it didn’t matter if you were frugal or a spendthrift, you still get it all. That’s kind of disappointing, but the alternatives are all worse. To allow the player enter the end game without the weapons they need would lead to potentially game-killing states. And of course having NPC’s sell you the stuff you need to save their lives has always been a silly setup.
Likewise, I don’t know what to think of the James Cameron-style band of misfits we’re dropped into as we reach the final areas. It feels like we’ve stepped into another game, tonally. The guys look so much alike that I couldn’t tell who was who unless they were speaking. Their banter was kind of hit and miss, and I never really felt invested in the proceedings. Then again, if they weren’t there at all then it would feel like the badass Rangers were sending the new guy to go into the pit of hell to save the world while they sat around base shining their guns.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
A programming project where I set out to make a gigantic and complex world from simple data.
The Loot Lottery
What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.