on Jul 11, 2008
What is wrong with videogame publishing in Australia? They get their games months after it hits the shelves in the Yankeeland, the games cost $20 to $40 more, even when the currencies are even, and their ratings system is a hash and is keeping games off the shelves.
I’ve never heard an explanation for why videogame imports are so messed up down there. If I was a publisher I’d want all of my English-language releases to happen at the same time, because doing otherwise just encourages impatient users to head for the torrents.
The extra $20 or $40 has never made any sense either. As far as I can tell it’s not an import tax or tariff or anything else that might be blamed on the government. Certainly other products seem to make it there without having an arbitrary amount tacked onto the price.
- How do we fix it?
EDIT: Apparently in the linked post there is a slight dig at my writing. Some people took offense at that, and then other people misunderstood those comments as digs at me, leading to a humors clog of confusion. The author of the original post emailed me to let me know that his comments on my writing were intended as irony.
In any case, no feelings hurt. No reason to be upset here. Just wanted to clear all that up.
Shamus Young is an old-school OpenGL programmer, author, and composer. He runs this site and if anything is broken you should probably blame him.