The talk about Deadspace was a reference to this: EA Says Dead Space 3 Has To Sell 5 Million To Survive. As a thoughtful commentator I would like to invite the captains of this particular industry to go out of business as soon as possible. How stupid do you have to be to continue to spend more and more, to make games that can’t possibly hope to meet their ever-increasing sales projections? I had many gripes with Dead Space 2, and none of them had anything to do with how much was spent on the game. In fact, my own wishlist of changes (getting rid of the quicktime-event driven spectacle, cutting way back on the total number of encounters, and cutting back on the NPC conversations) would have made it cheaper.
So now Mumbles has explained to me that I liked Jack and forgot. Actually, looking back: I loved her loyalty mission, but I still think her boobstraps were juvenile pandering. In any case, I’m wondering if my idea holds true: I have been thinking that the ME1 cast were far and away the most popular companions, but maybe ME2 wins in that department. (If not, it’s not for lack of trying. If you go for all the DLC then ME2 Shepard has enough people to form a baseball team.)
It’s true that I argue that BioWare might have used shared models to save money, and I even offer an example of how I used a similar technique myself. To rebut my own argument, I’ll point out that I was ONE GUY with a budget of weeks.
When Mumbles and Chris start singing “We’ve got dead chick”, they’re singing to the tune of Ice Hair, which you should not listen to under any circumstances.
Here is Digital Gumballs, the blog where Mrs. Mumbles and Mr. Gumballs write about videogames. This is the post about girlfriend mode, which you are encouraged to discuss over there and not here because… basically because I see where that thread is going and I don’t want to get on that particular ride right now.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.
A look back at Star Trek, from the Original Series to the Abrams Reboot.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
Resident Evil 4
Who is this imbecile and why is he wandering around Europe unsupervised?