We got so caught up in joking around about Samara’s loyalty mission last time that I never got a chance to say that I really liked it. I like the idea of a non-combat mission. And when I objected about us not being able to shoot Morinth outright, I wasn’t saying “We should be allowed to shoot Morinth”, I was just thinking that the game didn’t really do a good job of explaining why you couldn’t. (And why using your biotics would be useless or unwise.) I bring this up because it was a minor quibble that took up a good portion of the episode.
And now we begin Jack’s loyalty mission…
I wrote 600 words on Jack’s loyalty mission back when the game was still fresh in my mind. That might be worth reading now that we’ve reached that point.
This is another place in the story where the good part of the game (loyalty missions) is at odds with the central premise of the game. The plot insists that we work with Cerberus and accept this “rogue elements” excuse, but all of the previous game and half of this one are dedicated to showing what an obviously preposterous idea that is.
1) If the “Rogue elements” excuse is a lie, we are idiots to believe it.
2) If it’s the truth, we’re idiots to trust TIM.
No matter which way you look at it, Shepard is required to behave like a moron for this plot to work.
The Witch Watch
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.
Internet News is All Wrong
Why is internet news so bad, why do people prefer celebrity fluff, and how could it be made better?
Could Have Been Great
Here are four games that could have been much better with just a little more work.
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
What is Vulkan?
What is this Vulkan stuff? A graphics engine? A game engine? A new flavor of breakfast cereal? And how is it supposed to make PC games better?