We got so caught up in joking around about Samara’s loyalty mission last time that I never got a chance to say that I really liked it. I like the idea of a non-combat mission. And when I objected about us not being able to shoot Morinth outright, I wasn’t saying “We should be allowed to shoot Morinth”, I was just thinking that the game didn’t really do a good job of explaining why you couldn’t. (And why using your biotics would be useless or unwise.) I bring this up because it was a minor quibble that took up a good portion of the episode.
And now we begin Jack’s loyalty mission…
I wrote 600 words on Jack’s loyalty mission back when the game was still fresh in my mind. That might be worth reading now that we’ve reached that point.
This is another place in the story where the good part of the game (loyalty missions) is at odds with the central premise of the game. The plot insists that we work with Cerberus and accept this “rogue elements” excuse, but all of the previous game and half of this one are dedicated to showing what an obviously preposterous idea that is.
1) If the “Rogue elements” excuse is a lie, we are idiots to believe it.
2) If it’s the truth, we’re idiots to trust TIM.
No matter which way you look at it, Shepard is required to behave like a moron for this plot to work.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
The Game That Ruined Me
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.
Blistering Stupidity of Fallout 3
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.